I'm always very impressed with how polished these games from ProdigalSon Games are. Very well put together, clever level design, and I love the atmosphere that the art, music, and gameplay culminate to produce. Nice touch limiting to 8 colors per screen in order to be faithful to the 8-bit style. I also am a sucker for games where the player is able to equip armor and weapons, especially when the mechanics make it feel fresh and unique like the mechanics in this game do.
Play Armor of God
Armor of God's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #8 | 3.967 | 3.967 |
Fun/Design | #22 | 3.922 | 3.922 |
Music/Sound | #31 | 3.778 | 3.778 |
Overall | #40 | 3.680 | 3.680 |
Graphics/Animation | #90 | 3.556 | 3.556 |
Theme/Limitation | #105 | 3.178 | 3.178 |
Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Your mind is being controlled to do the things your hate making you be on the edge of doing something you will regret for the rest of your life. The Flesh (the boss) is the one responsbile for this and it is up to you to find the armor of God to use against the Flesh and bring peace back to you.
Team Size
Pair (2)
What main engine/tool/language did you use to construct the game?
Unity/Photoshop/Audacity/Premier
Which diversifiers did you use, if any?
8 Bits, Retro Palette
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