Dang, this is one of those entries that's so polished all around that it's hard to pick out what to comment on. Regardless, I love the visuals, concept, and tricks like Seija's directions.
Play game
Where is that Bustling Marketplace?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Challenge | #1 | 3.952 | 3.952 |
| Visuals | #5 | 4.238 | 4.238 |
| Overall | #8 | 3.690 | 3.690 |
| Gameplay | #8 | 3.667 | 3.667 |
| Use of Theme | #9 | 3.762 | 3.762 |
| Concept | #11 | 3.762 | 3.762 |
| Story/Writing | #20 | 2.405 | 2.405 |
| Music | #26 | 2.690 | 2.690 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Rokman, Coconzilla, Scarf
Streamable
Comments
hey, i recognize this artist! although damn thank you scarf for your contributions to the jam there is great stuff in here
the 3d is great and even though it is as simple as it gets when it comes to gameplay its done well and i went and beat it on the hardest difficulty
when seija showed up i already knew i wasnt going to listen to her but the cued arrows were pretty funny
Pretty neat visuals and I can pretty much here foot clopping sfx in my head as Chimata rushes from intersection to intersection. The game did great giving me that feeling of actually being in a hurry to get somewhere. The intermixed correct and wrong directions were a great surprise.
I was prepared to get mad, but I didn't actually notice much difference between Normal and Immemorial difficulty.
Very polished game, the art is pretty amazing, the portraits have a lot of character!
Out of curiosity: How did you make the curvature, are the models curved or do you use a shader to do that?
Awesome artstyle, and I love how in character everyone is. Difficulty felt just right for what I thought would be a simple memory game, the timer really adds a lot. The stress of realising I'd forgotten the directions while low on time is real.
Never has Mamizou made me so mad before.






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