Cool game! I bet it took a while to design some of those levels and make sure they were solvable?
I dragged one of the planets off the screen somehow and it got stuck. :(
Criteria | Rank | Score* | Raw Score |
Entertainment - How enjoyable/replayable is it? | #1 | 4.091 | 4.091 |
Overall | #2 | 4.121 | 4.121 |
Presentation - How does it look/feel? | #3 | 4.182 | 4.182 |
Creativity - How original is the idea? | #5 | 4.091 | 4.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Cool game! I bet it took a while to design some of those levels and make sure they were solvable?
I dragged one of the planets off the screen somehow and it got stuck. :(
Nice little game! I might be stating the obvious, but it strongly reminded me of Angry Birds :)
There seems to be an issue with window resizing: when resizing after the game has started, part of the elements end up off screen. Conversely, when resizing before the gameplay starts, the elements occupy that much space, which changes the gameplay (and might make the mission impossible?).
Oh! I apologize, I never really paid much attention to resizing :(. Actually the resizing was disabled for me the whole time on Windows :/. Weird.
Thanks for taking the time to review and it playing it. It does feel like Angry Birds, the space one I think. I wanted to make more elaborate missions though and my 8 year old had a ton of ideas on how to improve it further. I will try and continue working on it!
I use EXWM which can force-resize / fullscreen applications, so even if you "disable it", it's just a hint, it never reallyprevent the window manager from going fullscreen.
Keep up with the good work!
In my opinion the most urgent would be sounds to make it more entertaining.
Then the list goes on idefinitely I suppose: traps, moving objects, specials stages with reversed gravity...
Unfortunately, couldn't run it on Ubuntu 18.04 and the latest LOVE from official PPA
A very complete feeling game. Probably very much worth turning into an expanded concept. Loved it.
Nice job. I recognize some of those planet sprites from a game I made a few years ago.
I had a bit of a hard time understanding how changing the positioning would affect the path of the ship, but with some practice you get the hang of it. You might consider re-wording the instructions; it wasn't clear that "mouse" meant "drag the mouse on the planets" at first glance.
I also had to patch it a bit to get it working in the latest version of LOVE; since the Linux version doesn't bundle the framework you might want to offer a download that's compatible with 11.1: https://p.hagelb.org/gravity-falls-love-11.love
Pretty nice game, but the intro is too long, and can't be skipped
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