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A jam submission

DreamuseView game page

Make your dream game a dream no more. An RPG x Board Game hybrid made for the 2021 "Touch the Stars" Game Jam.
Submitted by hadecynn — 9 hours, 2 minutes before the deadline
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Dreamuse's itch.io page

Results

CriteriaRankScore*Raw Score
Fan Favorite#124.2864.286

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Interesting design and concept, and a very unique game idea. It seems a bit repetitive, but once you get into it, there's a certain level of skill and guile required to try and maximize your score. 

Suggestion: Add a save function or a continue function if you decide to develop the game further. It's a very cool concept, but I wonder if it might get 'samey' even if you add more and more concepts. Also, the tutorial was rather lengthy and some things I kinda forgot until it happened. Maybe spread it out a bit on the first board.

(1 edit)

The game has a nice and polished feel to it. The game is kind of meta in that you have to sign up for a game jam in this game jam entry. The artwork for the scenes are well designed and the writing is clever and humorous. 

Some of the fonts are really hard to read, but they're not completely illegible. I like how everything is stylized. There's a lot of memorization that you have to do to play this game, but with any board game that's kind of just the way it goes. That being said it does seem like quite a lot of things to learn all at once. 

 I didn't actually do all that well on my first time through, but the game has a certain level of replay-ability and I feel like a retry would get me a higher score now that I know how to play a bit better.

Overall I loved this fantastic little digital board game. You would have to change some things in order to make this a commercial game, but I have no doubt that Hadecynn could easily make this marketable by opening it up and making it a generalized Game Jam, instead of specified one. It's really neat and I enjoyed myself. Thumbs up!

Submitted

Very amazing work. Great visuals.

There were some bugs like I had it set to keyboard and it showed me controller inputs.

Definitely could have had a lot of the explanations skipped or reduced. There were a lot of things that weren't really explained. Could have used a menu that lets you read up on things like what each tile does.

Should be made clearer that fortitude doesn't work on tiles.

Some of the traits seem relatively useless.

No save was kind of annoying.

The battles were basically just clear board. Not much to it aside from that.

Jam Host

Please see Teal's play-through video, as well as her review of the game in the video description:

Submitted

This is an amazing entry!

Visually it's stunning! I was curious when I tried it because of the idea of "creativity" and "emotions" and I learned a lot from trying your game.

Submitted (1 edit)

The game looks great and I enjoyed the music. If you told me this was an RPG Maker game, I would have never known. Now for the feedback:

  • Even though you were focused on gameplay, I wish you went for a different story instead of going meta with making a game for a game jam. There's so much creativity in the game that something simple like the story stands out as being so uncreative
  • The survey questions that influence which trait you get is nice but since it directly affects gameplay, I felt that you should have given the player a choice. Now if I'm unhappy with what I got, I need to restart the game
  • The fairy sprite felt off compared to the rest of the graphics. It's the only pixel art in the game
  • The tutorial was too long and it did not do a good job explaining how to play. This game requires a huge learning curve which will turn off a lot of people unless you properly introduce the mechanics to the player. I think you've given the player way too many choices in the 20 turn stage. You could have easily divided that into smaller chunks and gradually gave a new set of emotions each time so that the player understands the importance and also keep the gameplay fresh as you continue to play. Instead, you chose one huge map to reinforce a poorly written story.
  • The controls were weird. You stated in the title screen that there's no mouse support but there is. Try hovering over a command during battle or in the name entering scene. I'm not sure why you went with PS5 button graphics if the player doesn't have a PS5 controller attached. You could have designed it where it automatically swaps between controller / keyboard input graphics depending on which button / key was most recently pressed
  • I think there needs to be side objectives on the board. Maybe a treasure chest with emotions so the player could restock

As someone who's not concerned about getting a high score, in my perspective, the whole point of the game is to go from point A to Point B using RNG. It's one of the issues that I had while playing Mario Party Advance. Anyway, good job on the entry and goodluck with your future endeavors!

Submitted

I feel TWEWY vibes on Dreamuse! :D

The game looks unique for RPG Maker standards and the board game aspect is fun, however I would have improved the beginning with a tutorial step-by-step, too much info! Despite this, once you get the hang of it, it's intuitive and entertaining!

Great game overall! :)

Visually stunning, creative, and polished. You must have found your muse when developing this! I think the commenters have all pointed out some great things about your game, which I agree with. I've got some other feedback I hope is helpful:

-Information overload! It took about 30 minutes for me to finish the story, and maybe 1/3 of that was reading rules, which I probably did not understand until I actually played. While I respect the thought put into the mechanics, I would have preferred a smaller introduction board, and a few more turns between mechanics introduced. I think given the 1 hour limit, you could have spread out the info some. I ended up skipping some of the text boxes so I could jump in hoping I would just pick up the gameplay (I think I did pick it up eventually). 

-The vast majority of battles (all of them?) were just me picking the attack that wiped the board. Calmness vs. anxiety, patience vs. impatience, etc. I don't think the enemies ever got a chance to attack. This made combat feel a bit too easy and rock paper scissors like. No thought behind it except picking the weakness. 

- I did have some problems playing with a controller (could be my own setup). The "square" button, for example, switched up my emotions while also zooming.

- There was one area where I could not move upwards on the second board. 

I do want to go back and get 1st place! My jam game "Harold" only got 3rd. What a farce! I'll look forward to revisiting this after I check some other submissions.

Submitted (1 edit)

An amazing entry as expected from haydecynn! Has vibes of Mario Party in the board game aspect in picking the "dice" to roll and planning which nodes I want to land on. Interesting take of combat needing to use up your emotions to fend yourself.

Understanding how the systems work was a little complex at first, but I managed to pick it up well enough through the tutorial stage. A bit of deja vu when my turn numbers were running out and rushing to reach that star at the end!

As usual, UI is amazing. My only minor feedback is the graffiti-style text can be a little hard to read and the button prompts are Playstation symbols when I was playing on the keyboard (had to guess which keys did what). EDIT: I found there are options to toggle this haha!

Otherwise, everything else is incredible!

Submitted

Really solid game. Beautiful art, engaging gameplay, a great take on the theme, and delightfully meta. My favourite submission so far.

Submitted

This game was fantastic!  A unique look at both the theme and the game itself.  I would love to play something like this in a more randomly generated form (or even in puzzle levels of rising difficulty).  Everything looks beautiful and sounds fantastic!  The only bad thing about this game is that it's FAR better than mine!  T_T

Beautiful scenes, I had a bit of deja-vu signing up for the contest jam again haha! Really cool game idea, I had a lot of fun playing it!!

Submitted

LOVELY! It was a great looking game with a lot of originality and super well themed for the Jam.


Congratz, as always, great entry on you part.


I really enjoyed it.