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Trihan

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A member registered Oct 12, 2017 · View creator page →

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If I get the time (and I'm not promising since my schedule is horrendously hectic at the best of times) I'll create a variant for you that doesn't use null-coalescing and put it up as a separate download. Did you buy the premium version or are you using the free one?

Weird, that usually only happens on mobile. It's because of a browser that doesn't support null-coalescing assignment, which I use pretty liberally in my plugins unfortunately. It's client-end so there's no way for me to fix it besides not using those operators at all, which I'd rather not do since they're a really handy ES2020 feature.

Are you trying to run it on a mobile device with Android 4 or earlier?

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Why would a link to the thread be needed? The important part is that we fixed it.
If you absolutely need it for some reason though: https://www.reddit.com/r/JoiPlay/comments/171f7gr/can_anyone_help_methe_game_sta...

It looks like 1.06 has caused a bug where shops are always sold out; I'm currently looking into this and will update as soon as I resolve it.

So a Reddit thread about this was able to tell us which line was breaking, and that showed us what the underlying problem was. It's now fixed!

Version 1.06 has been released! Quantities can now be set via variable and cannot result in a stock value greater than the max restock value. I also fixed a bug where comparison between the stock equality check wasn't working properly.

That's not a glitch, it's by design. Summon Slime is only usable in the menu on the player side. Think of it as a different sort of summoning, or Rene having more experience in summoning slimes than Aura does.

Yeah, for some reason node.js comes from the device rather than what's packaged in the apk when you're playing on mobile.

And your phone itself and the OS might be more updated than the old one, but the browser on it may still be using a version of node that doesn't support a command that your old one did. We'll have to wait and see what the error reporting gives us to work with. :)

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It has to be something to do with the browser your phone is using, which determines what version of node gets used, and there seems to be one that isn't supporting a Javascript keyword somewhere. The upcoming update that expands error reporting should tell us where it is. Once we know that we can look at changing it to something that's compatible with older versions.

What device are you trying to play on, EponymousKay?

I didn't originally have any but that sounds like a good idea! I'll add it in. :) Which passive skills plugin would you be looking for compatibility with?

Oh I'm not saying we can't keep track internally, I'm saying the interface required to cover all the different branches and possibilities would be confusing as hell to navigate.

Some of the trees are so complex that I'm not sure we could do this in a way where the amount of work required would be worth the payoff, but it's an interesting idea.

I mean...no? I've never used the cheat console and I really enjoy playing the game. Heck, I get paid to create it, so I'm literally the embodiment of the polar opposite of the conclusion you've drawn. :P

I don't think that's likely to happen.

If you have the Curse of Greed, you can't spend money once you hit 0 willpower.

The thing is, if we did that, we'd then have to have different dialogue depending on whether you'd been there or not at the point where you get the quests to go there, otherwise it wouldn't make sense for Aura/the party to act like they don't know about anything that's happening when they've already seen it.

What is this even supposed to mean?

Bumping for visibility.

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Alright people, here's your chance to let us know if there have been user interface elements you wish were different somehow!

When it comes to Star Knightess Aura's user interface, is there anything it lacks that you wish were there? Anything we have currently that you think could be better? If you have any suggestions whatsoever, pile them in here! I can't guarantee we'll implement them all, but we'll give serious consideration to any that will be a net positive for the game experience.

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I think the main goal of replacing ranked spells rather than adding to them was to reduce bloat in the skill list. On a narrative level, you learn a more powerful version of the spell but it takes more out of you and that's now the base level you cast the spell at when you use it.

I see what you're saying, but if we changed how Open Domain works with ranks we'd have to do it with every spell to avoid confusion. And that would be a balancing nightmare.

Post 1.0 if I'm still assisting with development I will absolutely be looking at adding polyamory endings.

You need it for a later quest.

Okay, I've made it so that the "taking the book back" event triggers automatically as you leave so that this won't happen.

It looks like not getting the book back is what caused this. I'm currently looking at options for resolving the issue.

There are some spells you can currently only learn in Pasciel, yes.

No, there's also Orb of Light and Orb of Air.

I already fixed this, it was caused by a parallel fix to both Usables and Key Items showing as categories even if only one of them had buyable items, but I ended up overcompensating. It's sorted in the new release.

Once you've seen the scene for completing it, it doesn't provide anything else but sale value.

Unfortunately if you can't provide a save getting to a testing state where all the variables are what they were when you experienced the issue is going to be next to impossible.

You get the formula for Anti-Magic Coating from the formula shop in Trademond, then give it to the alchemist and he'll restock 4 coatings for 1 Emerald Leaf.

nvm, figured it out. It's actually incorrectly-tagged and should have Exhibitionism as the tag, not Lewd knowledge.

What tags in the clear room?

I don't see anything about lewd knowledge. Are you referring to the "+50% damage from lewd skills" in the description?

I think I've found the cause of the issue, one sec.

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The increases aren't static values, they depend on your fetish/sensitivity focuses and lewdness value. This one has a base of 1, increasing by 1 if your fetish focus is masturbation and another 1 if you meet the "extra lewd" requirement.

Are you saying the actual value was different to the one shown in the log?

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No, if you accept the blowjob scene you can't get the bounty.

No worries! I'd rather you got it wrong than there were a bug I had to fix anyway. :)

Do you have a save I can replicate this on? My slime always reflects fed mana stones no matter what form it's in.