Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Trihan

160
Posts
2
Topics
53
Followers
2
Following
A member registered Oct 12, 2017 · View creator page →

Creator of

Recent community posts

What do you perceive as having happened to them? The last update to Blessed Water increased its base price from 100 to 250 but the per-day increase was lowered from 4 to 2, so it goes up at half the speed it used to over time.

It takes 75 days to reach the intersection point where the prices match at 398, at which point every day after that it will cost less than it used to. This should result in a smoother curve of usability, since Blessed Water is more useful later than early on, when you've gained a number of willpower maluses.

The old way, it would reach its current base price around day 39 (when the new way it would cost 326), but then it costs close to 500 gold on day 100 (we'll use that as a benchmark since it's when demon generals power up).

Ths new way, it starts at 250, but then by day 100 it only costs 448.

Okay, so you'd have last played around 0.37.1. We're now on 0.41.3.

The "Nothing But The Truth" quest got finished and is now fully completable. A new quest "Poison Swamp" was added to the intermediate guild list. The Maid Academy is done now and you can progress all the way up to corrupting Paulina to the point where she leaves the party to become a full-time maid, or you kill Asmodeus. There are a bunch of new lewd scenes, and the infiltrating cheerleaders/dating Richard storylines have progressed a lot. There's also some new stuff with Laura, including the start of her corruption arc. And of course a buttload of bugs got fixed.

That sounds like a bug; one of those options should always be available. Can you provide a save?

I'll look into it! Thanks for the report.

Oh dear, that doesn't sound right. Leave it with me.

This has been fixed now.

As far as I'm aware, it's possible to get really far without opening the first chamber but there's a point where it's impossible to continue without doing it. There was a bug that forced that to happen that I fixed, so it may now be possible to get further.

(1 edit)

You can only take rank I skills into NG+, and once you learn a higher rank there's no way to return to the old one.

Use it freely in commercial or non-commercial projects. Attribution is appreciated but I won't be bothered if you decide to snub me. :P

It doesn't "activate the defeat score" because there's no winning or losing, per se. It calculates the scores for both formulae, and takes the higher or the two. So the only way to have it count the victory score is to have a victory score calculation higher than the defeat one. If you haven't done that, there's no higher theoretical victory score to calculate.

Have you selected "About Demon Worshippers." when talking to Julian? That's what unlocks the camp.

(2 edits)

Use the Clear Gem and check the tablet above you. To start NG+ with your chosen bonuses, activate them as required and then go through the doorway at the top right.

Together? Pretty much guaranteed no. Individually? We already have scenes with Rose and Richard; Alicia might get a scene somewhere but I'm not aware of any plans for one. Laura's going gyaru and might end up being set up with guys similar to Elizabeth but whether there will be scenes in that vein I couldn't tell ya.

Are you sure you're using the latest version? I've tested on both the free and paid plugins and if I sell an item, it's removed from my inventory and added to the shop's stock if it's one they sell.

(1 edit)

Oh, that definitely sounds like a bug! Leave that with me and I'll post an update as soon as it's fixed.

Was that the free version or the premium one?

I can almost guarantee it won't be.

You need to have read the information in James's place in the Underground City about the sacrifices being sent to Winterfall, so that Aura knows Richard is near there and that it has a high-speed regenerating barrier. Once you've completed Fortress of Wrath and rescued Mira, she'll be at the Trademond Adventurer Guild. Talk to her about Richard's anchor and she'll tell you that you need a Letter of Recommendation to get to Lord Trademond to try getting the Humilitas Rune from him, at which point the Maid Academy will be enterable.

I'm working on adding a more blatant hint to the study to point to the solution here as a fair few people struggled with it.

(1 edit)

The game currently has 80 lewd scenes, 7 of which are with Hermann, and he becomes a repeatable forced sex partner on 0 willpower days. He's also prominently featured in several quests. I love that you're so invested in Hermann, but I don't think we'll be doing anything else with him any time soon. :)

If you can attach your save file I'll take a look at where it's potentially blocking.

Were there no other mental changes available?

Yeah, I saw that. Looks neat and would definitely help! You made a fun little game though. I like the assignment of assistants to investigating stuff. Is there a particular order you need to do that in or is it a set amount of new stuff you find after investigating X times, regardless of who you send?

There's a bit of a bug, or what appears to be one, where if you click "End day" immediately before opening the letter, you can't get back to it or extract the clues.

What I'd ideally wanted originally was 5 endings: neutral, 2 good and 2 bad, with thresholds of -15, -5, 5 and 15 points respectively (with neutral being anything from -4 to 4). Unfortunately time caught up with me and I pared it down to 3 endings, and the thresholds are -5 and 5, so you can get the good/bad endings *super* easily.

Yeah, most of the production gumption went into the stuff leading up to the endings. By the time it came to implementing those I didn't have much left in the tank. XD

What do you mean?

Cheat console in the deluxe version.

Complete oversight on my part. I was correctly checking whether the battler *had* an enhanceSkill function to call in the first place (so that it wouldn't error out when enemies use it) but forgot to check whether calling the function actually returned something before using its id in the formula.

Oh, you're right! It broke when there was no enhance skill because of a missing null chaining operator. It should actually be

a.mat * (a.enhanceSkill?.()?.id == 169 ? 4 : a.enhanceSkill?.()?.id == 168 ? 3 : 2) - b.mdf * 2

Excellent, thanks for confirming! That also answers a follow-up question I had about something else that could potentially affect devices like yours.

There's a mechanical change for her changing to heels in her Star Knightess armour, but AFAIK there are no plans to reflect this or any other shoe changes in the art.

Version 1.07 is now available and finally fixes the bug with stock! It turns out that there was a logic error that made it only use variables for stock quantities, so constant values no longer worked. This is now resolved.

If I get the time (and I'm not promising since my schedule is horrendously hectic at the best of times) I'll create a variant for you that doesn't use null-coalescing and put it up as a separate download. Did you buy the premium version or are you using the free one?

Weird, that usually only happens on mobile. It's because of a browser that doesn't support null-coalescing assignment, which I use pretty liberally in my plugins unfortunately. It's client-end so there's no way for me to fix it besides not using those operators at all, which I'd rather not do since they're a really handy ES2020 feature.

Are you trying to run it on a mobile device with Android 4 or earlier?

(1 edit)

Why would a link to the thread be needed? The important part is that we fixed it.
If you absolutely need it for some reason though: https://www.reddit.com/r/JoiPlay/comments/171f7gr/can_anyone_help_methe_game_sta...

It looks like 1.06 has caused a bug where shops are always sold out; I'm currently looking into this and will update as soon as I resolve it.

So a Reddit thread about this was able to tell us which line was breaking, and that showed us what the underlying problem was. It's now fixed!

Version 1.06 has been released! Quantities can now be set via variable and cannot result in a stock value greater than the max restock value. I also fixed a bug where comparison between the stock equality check wasn't working properly.