I tried more then hundret times to get through the three falling boxes part but i couldt make it this game is so difficult at the end but i couldnt stop beacause it was so much fun and well made at the same time. I Just gave up beacause my fingers hurt after a while . Very well made game i love it so much.
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Reality Rift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetic Flair (Graphics & Sound Presentation) | #21 | 4.222 | 4.222 |
| Technical Excellence (Design & Engineering) | #24 | 3.833 | 3.833 |
| Immersion (Gameplay & Storytelling Engagement) | #57 | 3.278 | 3.278 |
| Overall | #72 | 3.306 | 3.306 |
| Relevance (Creative Expression of Theme) | #226 | 1.889 | 1.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Made by One or Two People
All Original Content
Comments
Liked the puzzle solving in this one. It's been mentioned already, but it's hard to tell what layers will block you and what won't, especially underground. I'd be curious to see what this would be like with only 2 layers, but compensate for the lost layer with some timing based puzzles. It didn't feel too "one roomy" to me, but I rather enjoyed it, great work.
Wow this game is great! There's just so much polish and the gameplay is very engaging. It was a bit confusing at first with the level design and three dimensions but still very cool once I got the hang of it. Not quite sure where the "one room" theme fits in though, is it because there's only one massive level?
also the music is dope
The quick restarts make the gameplay really addicting. That last segment was really tough but I couldn't stop trying.
Time 15:26. Fantastic concept and execution. I could see this becoming a commercial title. Nice difficulty level. Just enough to frustrate for a minute but then, checkpoint to keep your spirits up.
Heh, yeah the anti-stuck mechanic was a pretty neat idea I had, I'm glad I implemented it since it really makes the game a lot more fun and a lot less annoying. Most people I showed it to said the same thing: that the dimensions needed to be more obvious. I've come up for a fix for that which is using a shader to highlight each layer, so hopefully that should fix the issue.
Don't worry about not being able to get through the 3 boxes, that part is incredibly difficult (balancing issue from my lastminute level designing), it's right at the end so you weren't really missing out on anything.







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