Really cute game and the animations are fantastic (love the skid on landing). I feel like it will work really well as a mobile game. Just an idea, but it might add to it if there's a slight slowing down in time when you click to give you a chance to think about it (very slight even) that goes back to normal after releasing? Just a thought like I say :) Great game!
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Island Hoppers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #5 | 4.000 | 4.000 |
Overall | #10 | 4.000 | 4.000 |
Visuals | #14 | 4.077 | 4.077 |
Creativity | #36 | 3.654 | 3.654 |
Gameplay | #40 | 3.346 | 3.346 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Amazing game. It looks and sounds very well, a little bit difficult, but perharps it the it purpose. I missed some button that indicates that you can jump, it would be easier to understand that get the purple fruits gives a extra jump (initially i thought that i get an extra jump on when I'm on a "hole area").
I found 2 bug.s (nothing that really impact the game) sometimes when you fall it's possible to see then end of tiles:
Other thing, If I dash horizontally on the first plataform of the first level I can enter on it (after you start Falling):
But it's a very good game. I think that if you published this on playstore anyone would think that was made on 7 days = )
Yeahhhh, so I didn't really account for "walls" when using a Tile-Palette Collider. I saw this happening and honestly didn't have the time to correct it. Having more levels just felt more important at the time. I'm not a good level designer so this process takes me a lot of time, but I'm working on getting better!
Also, thanks for your kind words and feedback! We definitely have plans to keep working on this and release is on mobile when we're happy with it.
Very pretty game and the movement mechanic is pretty unique. Sometimes when I land she falls anyway so there may need to be more testing but very good for a jam game.
Very cool mechanic and awesome how you can build up your momentum, which makes it a challenging run each time.
I love the concept and the game in general. Super hard but in a good way. My only gripe is it seems like about 1/3 of the time I make a vector, it doesn't register at all for some reason. I tried playing in full screen and that did not seem to help :(
There should be some visual feedback you can check out. The indicator color will go red when canceling, yellow when a dash in unavailable, and green when the dash can be done. The girl's dress is also purple when you can dash and grey when you cannot. There is also an input buffer for inputs that register within ~0.15s of an available dash. The character also cannot dash immediately after landing, you have a short recovery period first. Hopefully that helps a little!
The music and the color scheme are so perfect for this game. It was also pretty fun to play. Nice job!
This was really fun! The art is pretty nice, and the dash/jump mechanics are fun! Also, the concept with the fructophobia made me giggle a lot, I love that.
Also the music is so nice and chill, definitely my favorite part! I love it!
Awesome graphics, and the music was sweet! Do you mind checking out my game?
Cool game its quite nice to play like the visuals the soundtrack is awesome love it overall. but if you don't mind checking my game out feedback would really be appreciated.
The music and visuals are amazing, and the dashing works really well and is a lot of fun. Great Job.
it got me some time to understand how to build up speed and when to dash. Once you get it, it feels super rewarding dashing through those deadly pineapples. Very good job with the art in this short time & music is solid! Keep it up <333
The art and the animations ware really god, love it. The gameplay was really fun, but I got stuck in some parts. Great work :)
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