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(+7)

It feels weird to go through a library of thousands of games i, somehow, "own" now

But this one caught my attention immediatly., wich is already saying something, I'm in, i hope i enjoy it.

(+4)

I say the same, before purchasing the bundle i checked what i would get, i saw this one and it was an instant buy. 

(+3)

I actually wanted to buy Long Gone Days loooong before lol, saw it in the bundle and went "Okay, I gotta buy the bundle now"

(+2)

This is a fantastic game! It's tense and interesting,  the little pixel sprites are adorable and the art is beautiful. I'm beyond excited for the last chapter!

Thank you so much, it's nice to read that ♥!

I'm getting this error on my Mac, any suggestions?

(+1)

Hi there! Are you by any chance a MacOS Catalina user? We posted a fix here: https://laburatory.itch.io/lgd/devlog/153218/for-macos-catalina-users (it should also work for any other games you are having trouble running!)

(+2)

Thank you so much, I'll try this fix right away!

(1 edit) (+3)

I love this game - both the story and the art style are beautiful, and I love Rourke and Adair being kinda clueless about the outside world. 

(+3)

Aww, thank you! I'm really glad to hear you liked the art and the characters and I swear one day I'll finally write a dating-sim, haha.

(+5)

I LOVE THE ART STYLE!! Look so clean and beautiful!!

Thank you, I'm glad you like it!

Hola, Camila. Quería darte la enhorabuena por la calidad de tu trabajo, tanto en el nivel político como en el cultural propiamente. ¡Bravo! ¿Planeas localización al castellano? Un saludo.

Muchas gracias por las felicitaciones! Tenemos planeado localizarlo al castellano después de terminar con todos los capítulos, aunque como lo traduciremos nosotros, será en español latino. Saludos!

(+1)

Is it possible to rebind the controls to something like WASD for movement and IJKL for actions? If not, will it be in the full game?

Unfortunately there's currently no native way to rebind the keys, but it's something we have considered! We haven't tested external key rebinders so I can't recommend that. As an alternative, though I know this isn't a real solution, you can also play using Xbox or PS4 controllers, or you can play using the arrow keys instead of WASD. I hope that helps a bit!

(+1)

Thank you for the reply.

(+3)

Love the game a lot! Thanks for the good work!

(+1)

Thank yoooou!

(+5)

love the game so far especially the artwork Can't wait for a full finish game of this one,Keep up the good work guys!

(+2)

Thank you so much!

(+3)

I love this game so far. Great job! I was introduced to this game through the bundle so I hope the team that made this game really gets their dues!

(+3)

We're glad you are enjoying the game, and thank you so much for your kind words! The fact that so many people are donating to the bundle is rewarding enough for us ♥

Deleted 2 years ago
(+24)

Don't feel bad about it! We're glad you donated to the bundle AND are enjoying the games included 💖

(+1)

awesome

(+3)

Hi!

As i looked up the game over on Steam it seems there was an update for Long Gone Days on May 2020. But here the itchi.io version to download it says "Sep 22, 2019". So my question is: Is the itchi.io Version up-to date? And if not how long will it take to get the itchi.io version up-to-date? As i read in the comments you don't get a Steam-key anymore if you buy the game here, so the only version i can play is the one i bought here. Thanks for the answer and all the hard work!

(+7)

Hi there! The latest version available is version 0.6.4, which is the one currently available here and on Steam. That update we posted some weeks ago on Steam is a progress report, not a content update. We apologize for the confusion.

In any case, any new content updates will be released simultaneously across all platforms!

(+1)

Thanks for the answer, that help!

(+1)

When's full release?

(+15)

We haven't announced it yet, but we are working on the very last chapter of the game at the moment.

(+1)

Do I need a steam key to play this or was that instruction for purchasers from steam? Was a little confused there.

(+3)

Hi there! Yes, those instructions are generic, but you don't need a Steam Key to play it. If you got the game through the Bundle for Racial Justice and Equality, you can access the DRM-free version of the game. Unfortunately, Steam Keys were removed to avoid key resellers :(

(+1)

Understandable! Will the game have achievements to unlock? (Had to ask since I wonder if those are exclusively for steam other than the key itself)

(+1)

We plan to add achievements in the future, but I think these will be exclusive to Steam, unless there's a similar feature on itchio.

(+2)

Oh no, you're gonna make a completionist out of me XD Thank you for your quick response!

(+3)

Hello, I love this game and, as a fan, I always make shipps also. There's any possibility that you guys can or will develop a possible romance in the game?? (Pls, I shipp Rourke and Lynn a lot) (also I'm still finishing chapter 2 ) thank you guys for this amazing game

(+14)

Hi there! We're glad to hear that you are enjoying it! Unfortunately, there won't be any romance in the game because Rourke wasn't written as someone interested in romantic relationships and stuff that will be revealed later in the game. What you can do is build platonic friendships with your teammates, learn to trust each other, cheer them up, listen to their backstories, etc.
Have a great day!

(+2)

Thanks ^-^

(+1)

Te pasaste Cami, muy talentosa, de verdad admiro mucho tu trabajo, y lo digo porque también soy desarrollador Indie en mi tiempo libre. Muy buen juego!

(1 edit)

hi there,the game looks really good from the images and trailer but i tried to play the demo for mac os and i get an error message 


(1 edit)

Hi there! I'm not completely sure what might be the problem, but unfortunately the prototype demo from 2016 is no longer being updated. The current version of the game was rebuilt from scratch on a different engine, so we haven't touched the old one in years :(

I apologize for the inconvenience.

(+2)(-2)

Very great game! I especially enjoyed the story so far.

The only thing I really disliked about it is the horrible stiffness of some of the character animations.
The standing pose for the characters (especially up and down) are way too symmetrical and uninteresting to look at.
Moreover they are not versatile enough. While they do fine in scenes like meetings where characters are expected to stand straight, they look horrible in action oriented scenes and completely undermine the tension. Something a tad more dynamic and less symmetrical would work much better, I believe. The 'standing sideways' template is much better for instance.
The walking animation also suffers from the same problems. Who walks with such a straight back and a stiff head? The fact that you have to look at this animation for such a great part of the game and that every single character uses it makes things even worse.

Finally, I think that you are not using the right animations in some places.
This thing in Rourke's room is clearly a ladder and not stairs and yet for some reason you are not using your ladder climbing animation. Why??
Similarly why are you using the characters' walking animation for sprinting? The characters' speed per frame when sprinting and the walking animation clearly don't match each other. 
You have a running animation already, so why aren't you using it there?
(Sure, you might need to do some recoloring to make the ladder climbing animation for Rourke's first (darker) uniform and you might need to make the 'up' and 'down' version of the running animation cause I'm not sure you have those already but still it seems pretty doable)

These flaws are especially surprising because the game's art is very good and detailled. You have some foot taping animations for npcs, surveillance camera rotating animations, water animation and reflections, very nice and clever shadow effects in the opening, some very cool character animations with your two heroes jumping over the bridge and Adair getting up after loosing consciousness in the water... And yet you use some awfully stiff and uninteresting character animation templates. Why???

I know you won't be able to change these animations even if you want to (you'd have to redo way too many sprites) so I'm just left a tad disappointed and wondering how this could happen.

(I am using that gameplay video as an easy way to illustrate my points but obviously I have actually played the game)

(+4)

Hi there! First of all, I want to thank you for your feedback, and I do agree that there will always be plenty of room for improvement.

While this is not an excuse, I do have to point out we are a 3 person team and I'm the only artist (all of the portraits, sprites, maps, animations, UI, etc, were made by me, and I'm also the co-writer, code the events of the game, and the one  in charge of social media+business), so we really have to prioritize what we do.

As an example, a walking cycle (from scratch, not a recolor) from all 4 directions can take me a full day of work, same case with other complex animations. I'd love to add small idle animations for every character and NPC, or redo a lot of things, since we've been working on it for such a long time and our skills keep improving. There are things we will improve from the already released chapters, but some of them might happen post release.

I hope this clears some doubts! Trust me, most indie developers want their game to look (or be) as good as possible.

(+1)

Very Amazing game never played a game good like this in a long time good luck in the developing!

Thank you so much! I'm glad to hear you enjoyed it!

Deleted 4 years ago
(+1)

Hi there! I know you didn't do this on purpose, but please be careful about spoiling others. In our Discord we have a channel to discuss stuff about chapters 2 and 3: https://discord.gg/LongGoneDays

(+1)

Sorry, I just to curios about her condition and story though. I will head to the discord and delete this post immediately.

(+2)

I love the mix of visual novel  mechanics and all the exploration moments.

(2 edits) (+3)

Hello, I just finished the game so far,  and loved it ! However, I don't know if this is a bug, but when  I use the keys in appartment 301 in the "Lost Key" quest, it doesn't give me the"quest completed" notification.

Also I couldn't find how to start the "Password Protected" sidequest in Kiel, a little hint is welcome.

In any case , you and your team did a great job on this game ! 

Keep up the the good work!

(+1)

Thank you so much! The "Password Protected" sidequest is only available inside the first dungeon of chapter 2.

I'll take a look at that bug you mentioned about the "Lost Key" sidequest, because that definitely sounds like a bug. The quest completed notification usually pops up as soon as you open the door (which means it could be misseable since it shows up during the transition). Inside the pause menu, does that quest show it's 100% completed?

In any case, thank you so much for taking the time to report it! Hope you have a great day!

(1 edit) (+1)

Hello ! Thank you for your answer !

Nope, in the "lost key" sidequest, I am still at 66%, and I have the AC 99 upgrade document. 

Have a nice day !

(+2)

I'm sure you get tons of emails and questions but I'm not sure if you've answered this elsewhere and I'm at work not being able to do a thorough search for a possible answer for the question elsewhere so here goes, are there any plans to port this over to console? Also, if no, is it difficult in the Sony, Microsoft, Nintendo communication side of things or would it be a programming issue where it would take too long to rewire things for console code?... Please let me know because I hardly play on PC and I'm a huge Sony fan (Nintendo as well) and would love to get this game on those consoles. As for now I might just get it on PC but I know damn well I wouldn't be giving it the love it deserves simply because of the fact that I rarely use my PC... Thank you in advance and OMG this game looks so dope <3 I'm getting Gundam vibes tbh but where are the mobile suits? ahaha! Much love <3

Thanks for your kind words! We would love to release the game on a console, but we can't while it is on early access. We definitely want to look into doing a Switch port, and maybe other consoles, but we won't be able to confirm it until we are 100% sure we can make it (we are based in Chile, so there might be some barriers).

For now, we've been making sure our build is compatible, so the port itself shouldn't be that troublesome. We'll still try our best, we would love to see our game on consoles ♥!

(+1)

Thanks for your continued hard work and I'm sure you guys will be making that a reality. I can truly see this on console and I'm not just saying that. Much love <3

(+3)

Game looks great.

If i may ask , are there any plans for a linux version by any chance ?

We do have a linux version planned, but it will probably come after our full release since our game is still in development and unfortunately we don't have too many Linux testers to make sure it is working as intended.

(1 edit) (+2)

One of the most beautiful games I've ever seen.
You really knew how to use Rpg Maker without seeming to be.
I loved the style of the gameplay.
The graphic style was too beautiful.

(+3)

Shoot man, looks good. Everything I would expect in a Gundam TV series, but without the Gundams.  You really know how to pull of the warstory. I can tell. Wow.

Thanks a lot! I'll admit I have only watched Gundam Wing (and it was one of the first series I ever obsessed with, haha) but most of my favorite series feature mechas, they tend to have an interesting take on war and how it affects the civilians and the soldiers alike.

Tried Gurren Lagann? :)

(-24)

can you make the game......Free? please

(+10)(-1)

Do you like to give your labor away for free? I sure hope not.

(+15)

Hi there! If money wasn't an issue I'd make them for free, but the development itself is being funded with the sales. We hope you understand.

(+6)

It was a nice change to see such a polite response these days on the internet so I wanna thank you for that. By the way the 2D art in this game looks incredible, I specially like the shading, really nice work.

(+1)(-2)

lol... how sad that there are people that ask this garbage. pfft.

(+2)

This game looks fantastic and I cannot wait to see it fully released!

Aww, thank you so much!

(+2)

Hello, Any news ? (even a simple "we're working on it" is enough, really, there is too many projects who are going from silence to canceled )

(+1)

Ooh, sorry, for some reason I don't get notifications on itchio, but we are still working on it! At the beginning of the month, we posted this progress report, with lots of new screenshots: https://steamcommunity.com/games/510540/announcements/detail/3482863004753561575
We are more active on Twitter (https://twitter.com/lgdays) and Tumblr (http://lgdays.tumblr.com/). We update them a couple of times a month.

(+2)

what a neat game! I also have a crush on Branna...her design is great.

(2 edits)

I would say this game is better than the hetallia series and should get it's own anime. Just based on the preview the graphics, animation, and idea centered around military/distopia/dictator/war concepts is a most very recent and evolving events.


Is this game created with RPGMaker, Unity, or Lua?

(1 edit)

Hello! Thank you for creating such an amazing game. I haven't played it yet but I just know I'm gonna love it haha. I just bought it off humble bundle and I have a question... The description says the game is available DRM-free but I assume this is for the full version only? I don't mind playing the early-access stage of the game through steam, but would I have to re-buy the game if I wanted the DRM-free full version of the game?

I just finished playing the demo and what an experience! The inner conflict shown by a deserter was easily seen and empathized with. Simply one of the best dystopian stories I've read and the best I've played as a game to date! I really hope this has at least 10 chapters haha. I wouldn't even mind paying more. 

As for issues with the game, there are a few I noticed, but I only started scrutinizing these at Kaliningrad so I may have missed some from the Core etc.:

- Minor issues: Spelling mistakes. The quest page for "The Lost Girl" says that the girl's name is Nina, but according to dialogue, the girl's name is Mila. Next, Ivan's neighbour's mother (lol) says "...He must 'we' waiting..." at her house by the river. When we first meet Leonid, he says "Find 'my' at my place." Lastly, during the final cinematic, the Father General says "Then 'why' are you standing here for?!"

- Medium-Major issues: There are some instances when I choose the correct dialogue and the increased morale symbol shows up above my characters' heads. However, when I checked the values on the menu, the morale percentages remained unchanged. This happened with: Firstly, the talk with Lynn at Ivan's house. Secondly, after the completion of "The Lost Girl" quest, only Adair and Lynn's morale increased (intentional?). Lastly, the quest where I had to get the medicine for the baby in the church.

- Major issue (at least for me): There is no unequip button. There was a jacket I wanted to equip on Rourke, but I accidentally put it on Lynn (don't ask). Lynn had no other alternative armors so all I got was a buzz in response when I pressed on it.

It's nice to see that you guys implemented a sprinting button, but I still think it's a bit slow sorry...

In any case, I just LOVE this game to bits! Congratulations on making it this far, this is my most highly anticipated game this year!

Hi there! Thank you so much for the compliments, that's really nice of you!

We'll be including the fixes to these spelling mistakes/morale bugs in our next update (we are currently working on adding controller support/key remapping, among other things). We definitely want to raise Rourke's base speed and add an actual running animation, so that's on our to-do list.

Once again, thank you so much for taking the time to report these bugs, we hope to have the next update soon!

Hi there! We have a DRM-free version of the current build for our backers, but we highly encourage to get the Steam version since the game is still being developed. We'll add a DRM-free version after the full release.

Since you bought it through Humble Bundle (and the same would apply to everyone who bought it through itchio), we can add the DRM-free version to the package, so you'll be able to get it if you look at your purchases, without any additional cost.

(+1)

Thank you so much for the OSX Version!!!! Congratulations on the release!!! All the best to you and your game!

Ah, that's the OSX version of the old 2016 prototype demo! We are still working on the OSX version of the actual release, sorry for the inconvenience.

(+1)

No comment needed, simply the best game ever...impressed.

Wow, thank you!! We are so glad to hear you enjoyed it that much, it means a lot!

(+2)

Will there be Early Access for Mac anytime soon? Fell in love with it the first time I played the demo! 

Sorry for taking so long to reply! We are working on it, and also on controller support and key remapping. We'll make an announcement as soon as it is ready!

(+1)

This game looks beautiful!

Aww, thank you so much!

Is it still possible to download and try the demo? As i can't find it anywhere.

Hi there! We are not actively distributing the prototype demo anymore as it isn't a good representation of what the game looks like today, but if you want to try it anyway, you can download it from here: https://drive.google.com/open?id=0B8S-Kr08eI3uTnhaaHR1eHVDTWc

(+1)

Thank you very much.

Hello,

I didn't play long (around 45mn right before going to work :s) but I'm already charmed !

However there are some little change that could really improve the flow :

-Could you set up a key to activate a "running" mode instead of holding shift ? or maybe speed up the base walking speed ?

-Is it possible to use the cancel key to continue a dialog(because pressing accidentally the key at the end of a long dial and having to cycle it again is kind of a pain >.>)

-Like the other two it's a user friendly suggestion but, in the menu can you make it possible to go from the upper option to the down while pushing "up" instead of having to use the "down" key multiple time ?

And one thing who is a little more on the serious side :

-LGD use around 65% of CPU... that's quite a lot (even skyrim doesn't use that much.. >.>) is it a particularity of the engine  or the problem lie within my computer maybe ?

Anyway, Congratulation on the EA release ! (i'm seriously hyped, as much as i am with "Crosscode", if you don't know, take a look at it)

Hi there! Thank you so much for taking the time to give us feedback.
- We agree with the base walking speed being a bit slow, and we are working on that (which will speed up the "running" speed as well).
- Regarding the use of the cancel key to continue and allowing the up and down button go all the way around: That's a very good point, as this happened to us as we were testing the game as well.

Thanks for reporting the performance issue, we will look into it! (And yes, I'm a fan of CrossCode, I can't wait for the full release)

(+1)

It is so inspiring to see these type of games to evolve like this and being finally able to get early access. Inde game development is such a wonderful thing and your game is cleary inspiring me, in your communication, development and game itself, as an apprentice creator.

Thx !

(+1)

Wow, thank you so much, we are glad you feel that way! Don't hesitate to ask if you need help as a fellow creator!

Oooh, thank you ! I will surely take the offer some day !

Your artistic talents are so good that I'm positively horrified by the perspective of being a guy forced to fight in an unjust war. I don't want to kill those other people which are as clueless as me. Probably won't play that.

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