The vertical exploration feature seems such a great idea. I bet you can synchronise events in multiple rooms that have the same height, or tie them together somehow. The crafting is ever present in many exploration games today but at one point it takes over and i found it very hard to manage in some games. I like your plan to keep it simple and focused on only combining items to make better tools. Looking forward to see more. Good luck!
Recent community posts
I love the minimalist look of the inventory ! It seems non intrusive and feels very versatile for handling multiple objects. Do you plan to have a limit of objects you can store in the inventory?
I liked your game and the atmosphere. Very spooky and with great potential for a horror game. The graphics are really well made and the dogs animations are cute. I felt lost after a couple of rooms in when my light went out. I kept trying to return to the surface but i was stuck on the stairs up. I loved the spooky character on the chair, gave me goosebumps when it moved. I think that's how it feels for a dog sometimes, lost in a human world looking for emotion.
I liked the setup and the idea for the game. Every iteration of the virus was very well made, running slowly, then walking and them walking backwards. Very cool. I’m thinking what if you take the virus with you to the bunker? :D
A very funny game, I liked the graphics and the "command" to advance mechanic, but the text was a bit too fast to read for me. The sound and atmosphere works well with the game and the "Wilhelm Scream" was a nice touch. After a couple of times i managed to make it work, but it felt repetitive after a while.
Very cool idea, and i love the whole post-apocatiptic setup. I love the style and the pixel art, and the old man's story. Keeping the heart alive is a very good idea for the theme. I loved the minimal control scheme and the Mad Max like goons. The atmosphere was intense and maybe in the future you can add music to it. Best of luck!
I liked the vibe of your game, i thought it was a good tactical idea, reminded me of Transistor a bit. The music and sound was right on the spot, good atmosphere and mood altogether. There was a bit too much tutorial text for me in the beginning, i clicked away on most of it, and i would of liked to be able to move the character as well. Good job!
Thanks for playing! Yes, you are right, the legs have the faster way right now, i wanted to add the ability to jump higher for the head, and maybe the hand can go under the shelves. I think the body is the slowest, so i thought maybe to make it from a material so the guards don't see you all the time. I also wanted to elaborate on a larger level and you would get to take the guards silently.
Interesting concept, I did the tutorial, the controls still seem a bit hard to get. The cool down on the flops might be a bit too long, or the crabs move too fast. Maybe you can incorporate a few elements of "safe zone" like a rock or a blanket, where the crabs can't get you. I like the fact the you can take a large step, makes the guy jump around the beach. Cool pixel art look.
A very funny concept, it was a bit hard to get the controls working in the beginning but I changed the sensibility on the mouse and that made a great difference. I liked the way you made it, like synchronising both brain parts, getting to work together. Reminded me of Bennett Foddy's Getting Over It. Maybe you can add a puzzle element as well, build some contraptions like in The Incredible Machine and see them develop as you move through the level! Pretty cool idea and funny flip-flop character!
I quite enjoyed your game, it was an immersive experience and i really liked how the holograms were used for the storytelling part. I was left wanting for more, and for me the ending was a bit underdeveloped. I would want to play more in this universe, very atmospheric music and mood. I had some problems while going up the steep stairs but it was manageable. Congrats!
Sorry, i took the build down because of a bug that destroys the player. I messed up something in the build and you can't finish the game as of now. I will try to have it up by the end of the week.
Thanks for playing it :), i really liked your interpretation of it. It was very cool to see you go through the story. I wanted to make a tv series about the FEED a few years ago, but the project got shelved. Listening to your role-play was inspiring! I'm planning to make an episodic game from this. Right now I am working on the visuals and next I will polish the story, to finish the first episode. Thanks again for inspiring me!
Your game reminds me of Flashback and Heart of Darkness as platformers go, I like the pixelated graphics. The music is reminiscent of the 80s, i can feel the Atari vibe. The platformer element is done well even if the controls of the game are different from what I'm usually using, but i managed to navigate ok. I would liked to have different kind of friction for the platforms. The drift on all the surfaces kept making me fall to my death a lot. I wanted a save or at least a save point before i died. Also I like when i can go through the cutscenes at my own pace. Waiting for it to finish, took some time. The mouse clicks don't work for me very well and if I used Space that skips the cutscenes entirely. I enjoyed the setup of your game, cool idea. I love to see more of it. Best of luck!
Thanks for playing it! Echo v.0.1 had a bug that broke the game on all plays. So you can't finish properly. I fixed the bug in v. 0.2.1 and it doesn't happend anymore. I tested v.2.1 both on mac and windows and i can't repro your last playthough. It worked on my end. The variables must be still active in memory for some reason.
Thank you for playing this first version. You make a perfectly good point with more interactivity. I was working on the clock to finish it so i might've skipped some more options. I would love to make an actual game version of it, i might just try it. Thanks man!
It was a challange to finish it in time. There still are small issues to fix and i need to find time to model all the assets and add textures. I have more ideas to expand the game further. Thank you for playing it :).
:)) The 'Water a plant / Ghost Mom attack' thing wasn't that premeditated, I think I just wanted her to show up in a place that was familiar to her and I thought the 'Balcony / Garden' was a good one. Thanks for playing it, It's the second game I've finished. I've started other gamejams but didn't finish.
It was a fun run. I kept trying to outrun the toilets but my amunition was running low. I loved the nice touches of a minimap and a health bar for the main character. I never thought of toilet invasion as a bad thing before. Nice reversal :)