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Camila Gormaz

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A member registered May 06, 2016 · View creator page →

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Recent community posts

Hi goodra! Thanks for your feedback. I'm glad to hear that, because it means we are on a good track. We have modified the intro of the game to have more action at first, since it starts a bit slow until you get to the mission. This way, there is no longer a need to make tutorials (I wasn't too happy with that shooting range training scene to be honest, haha). The game has changed quite a bit now thanks to all the feedback, I really, really like how the progression looks now!

Thank you very much for your kind words!

Sorry for taking so long to reply! The fact that you still think about the game even though the demo came out a year ago makes me so happy!! Thank you so much for taking the time to write about this, it really means a lot ♥

We hope to localize the game into different languages, since that's one of the main themes in the game, but I can't confirm any languages yet. Thank you once again for your support, have an amazing day!

Thank you so much! We are so glad to hear you enjoyed the demo, thanks for recording a Let's Play of it! And don't worry about calling it "Long Days Gone", that happens all the time, haha.

Have a great day!

Hi there! This is the first time I have heard about the data files being gone after an unexpected shutdown. Do you mean the saves are gone? If the game closes unexpectedly, it is usually related to not having enough free memory left. Since we are working on Unity instead of RPG Maker now, the requirements are lower as it's better optimized.

I used to love Fullmetal Alchemist back in the '00s, so I could have subconsciously got some inspiration from it, haha. Thank you, and sorry for the inconvenience.

Whoa! Thank you so much for taking the time to do a Let's Play :D!

Hi there! The game is meant to be played with a keyboard or a controller, but not with a mouse.

(Edited 1 time)

Hi Yakuza! Thanks for your comment. We have a folder with all the fanarts we have received so far here: https://www.facebook.com/pg/LongGoneDaysGame/photos/?tab=album&album_id=525965537611240 so you can see them in higher resolution. (If you want to use them for something, remember to ask the artists first please ♥)

Sorry for the awfully late reply! Thank you so much for your comment, we're so glad you enjoyed the demo and liked the characters ♥!

Thank you so much for your kind words, it's really nice to hear that! We can't wait to release the full game either!

Aww, I'm glad to hear that, thanks :D!

Aww, thank you! If they ever do, I hope there's a filler episode about the characters going to the beach/hot springs (?)

Whoa, thank you so much, it means a lot that you feel that way about it.

Thank you for recording a Let's Play, I'm glad you enjoyed the demo!

Sorry for taking so long to reply. The game is scheduled for Q1 2018.

Aww, thank you! The game has been fully funded, so there's no rush to buy the perks. I appreciate the thought anyway!

If we do, by all means we will update the demo.

Hi there! I'm really sorry for the inconvenience. There's currently an issue with El Capitan, but we're looking into it!

Thank you so much, it really means a lot to hear that

Whoa, that's a really nice thing to say! I'm so glad you enjoyed the demo, thank you so much for making a Let's Play

Thank you! I'm so glad to hear that. I can't wait to show the full story!

Thank you so much! I can't wait to release the full game either

Hi there! We are actually developing the full game in Unity, which was the original idea from the beginning, so we are currently able to export to multiple platforms, but consoles are not being considered yet.

Aww, thank you, it really means a lot to hear that :D!

Thank you so much for doing this (and congrats on that critical attack, haha!)

Thank you so much, I'm glad you've enjoyed the demo so far :D!

Sorry for taking so long to reply :(!! Aww, thank you so much for the compliments, and I hadn't seen that typo, thank you so much for pointing that out too.

Hi, there's no Linux demo available since the engine used for the demo does not export for Linux. We are now developing the full game in Unity, so exporting to Linux is no problem at all.

Aww, thank you so much for your kind words! This really means a lot to me ;__;

Muchísimas gracias por el apoyo ♥

Thank you! I didn't know about that engine, I'll check it out.

Hey, sorry for taking so long to reply, I have no excuse :(!!
Thank you so much for your kind words, and don't worry about the audio issue ♥ I'm glad you enjoyed it :D

Hey, that's nice! I like the voices you used for the instructor and the female NPCs, haha. Good job!

For this demo, RPG Maker MV was used, but I'm currently working on another engine for the full game, so I'll be able to export it to more platforms.

Muchas gracias, Coinhunter! Hay hartas cosas que quiero mejorar (sobretodo del sistema de batalla). En cuanto a los portraits, en ciertas partes me hicieron falta más expresiones faciales y tuve que usar las que tenía. Eso será corregido sí o sí en la versión completa, y dependiendo del tiempo, me encantaría agregarle además una pose distinta a los personajes principales.

Me encanta leer esta clase de comentarios, haha (灬º 艸º灬)

Disculpa, tardé demasiado en ver esto ;; No sé si ya lo hiciste, pero todos tienen permiso para hacer let's play o streams de la demo. Muchas gracias por las buenas vibras!

Can't wait for the release! The artwork, the story and the puzzles are amazing

¡Muchas gracias! Me alegra que te haya gustado. Oooh, fanarts :D! Puedes mandármelos a info@bura.cl. La fecha de lanzamiento depende de un montón de cosas ya que estoy en proceso de conseguir financiamiento, pero el juego completo se lanzará sí o sí ya que ha sido mi sueño desde hace más de 12 años.

¡Hola! Claro, puedes grabar el juego, no hay problema. La fecha de lanzamiento de la versión completa dependerá de varias cosas, dependiendo del financiamiento.

Yeah, I'll put the complete game on Steam. The full game will be commercial.

¡Muchísimas gracias!