Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Dec 22, 2015 · View creator page →

Recent community posts

(1 edit)

Thanks for answering !

"Keep your eyes out for it on Gog, Steam, Xbox One and Ps4" Does it mean we won't be able to buy it on ? (and i don't mean as a proxy for a steam key)


I wanted to know if your next project will be on too or steam only ? (i bought Tenth line on steam but i didn't knew about itch back then)

I figured but it doesn't hurt to ask and you shouldn't excuse yourself as it's really well done for a prototype !

"Fixed: idol's wish to be in a single doesn't get fulfilled after the single's release" I got this but for a wish to be the center at a concert, was it the same root or another problem entirely ?

Thanks, that was it !  

I don't remember this character being in the policies event, is it new or did i just forgot her ?

Quite a promising gem, i really like how the combat feel! Is it possible to start/switch the game in a windowed mode ? Also Is there a way to access any kind of option/menu ?(sound mostly as it is quite loud)

This name is awesome !

Of course, i always start a game with two manager, a doctor and sometime a beautician  (my two cent of wisdom, high level doc is life =).  As for the lack of information, i suppose the tutorial priority is quite low as all the core mechanic are yet to be completed.

(2 edits)

In the previous version the moment the staff asked the policies questions could happen after a while has passed(a few weeks usually which is quite long already). In this new version it just doesn't happen anymore ; i already have  many idols and a few months already have passed but i can't change my policies because until the event the button stay grayed.

Great ! I'll wait for the release :)

Hello, i hope it's not dead as it was really promising, could you confirm it ? 

Allowing each office worker to each search for specific business opportunity : 

office 1 - photo  

office 2  - drama


After changing policies for the first times, most of them won't change again. They do appear highlighted in the droplist but the change isn't reflected at the root. 

Ex : i first changed idol salarie on "low" and later came back to make it "satisfied" but the change wouldn't work how many time i tried andit was the same for most of the options.

Thanks again for replying. 

I forgot about the producer.. 

Keep up the good work as they say ; the management show promise and the pixel-art is beautiful (more models to reflect characters arts and more animation to make the whole building more alive, would be great)

Thanks for your answer, 

I didn't think a choreography was necessary for a song, my bad. 

That's good to know.

Maybe you could include some basic information at the start of the game (nothing as big as a tutoriel)

Another question, is there a way to know how many contracts an idol possess at any moment ? If not, a right click which give the option to see an idol contracts information would be nice and a great help.

Hello, i can't figure how to make a single, could you tell me the prerequisite ?

Also i sometime lose money but it's neither the end of the month or an activity pay (as far as i can tell), anyone have any idea ? 

Thanks for answering, 

i will wait.

Hello, will you implement card payment too or only paypal will be available on ?

(1 edit)

I already knew where it was available but i won't buy it on these platform. 

Is "stripe" the card's management name ? Because i only paid with it until now as i do not use paypal.  If it is, i wonder what in the tos isn't in line with your game as I already bought nsfw games without trouble on

No need to apologize, i was curious and though it had to do with the difference between steam margin and's. 


Will you make it available on ?

Hello, will the full game also available on or will it be steam only ?

(1 edit)

Ah, no, i didn't even see there was a soundtrack.. :s

Steam was 3.99€ which is equivalent to around 4.40$


Why is the price higher on than on steam who take more than as an intermediary ?

Can't talk much about the story with a tech demo but so far the character and the writing as a whole is good and feel "real", which is nice. 

That wasn't bad, and somewhat funny, the tactical part is a little too simple but nicely done anyway.

However, seriously the whole "your hero character become powerless against two town guards" is seriously becoming old.. (this was never funny nor interesting nor anything positive..) there's so much possible way to go for the same result without having to resort to something so dumb.

Hello, Any news ? (even a simple "we're working on it" is enough, really, there is too many projects who are going from silence to canceled )

This is a really high(shocking even) number and would explain a lot. 

(1 edit)


I really liked Nagai Yamiji  and would have bought this one to support you if you're planing to make another platform/action.

However i couldn't help but wonder why Bound : Satori cost 3.00 usd here and 10.00 on dlsite ?


I didn't play long (around 45mn right before going to work :s) but I'm already charmed !

However there are some little change that could really improve the flow :

-Could you set up a key to activate a "running" mode instead of holding shift ? or maybe speed up the base walking speed ?

-Is it possible to use the cancel key to continue a dialog(because pressing accidentally the key at the end of a long dial and having to cycle it again is kind of a pain >.>)

-Like the other two it's a user friendly suggestion but, in the menu can you make it possible to go from the upper option to the down while pushing "up" instead of having to use the "down" key multiple time ?

And one thing who is a little more on the serious side :

-LGD use around 65% of CPU... that's quite a lot (even skyrim doesn't use that much.. >.>) is it a particularity of the engine  or the problem lie within my computer maybe ?

Anyway, Congratulation on the EA release ! (i'm seriously hyped, as much as i am with "Crosscode", if you don't know, take a look at it)

Well it look a lot like thunderforce 4 on genesis.

That was really nice. Short and sweet.

Thanks for answering, good luck on your studies.

Did it stopped working after you uploaded it the first time or before ?(i already know the answer >.>)

(suppose it was after) On my first try i had the old version inside the same root folder so it should have used the res from it at last once. Or maybe it won't work with compiled files ?

I didn't know the hug was this powerful ! I'll try to save some ap on the previous fight.

As for idea, i may have a lot who will make it more deep gameplay wise and i don't know if you really want it, it's a game made for a game jam after all.

-many class for the fighter, ex : monk -different instead of strenght + and speed + => speed++

-maybe some combo within a frame limit, ex : execute e->h->k within 3 sec = one more bonus for the last command

-each x fights add a camp (ref : darkest dungeon or dragon crawn) but suppose some random fights

- a story mod !!

i know that as little the idea may be, it will require many hours of work but i can help you with the test part if you want.(i didn't program for years so i may be a little too rusted for this )

Yep that made the trick!

what did you fix ? (i'm curious, i used eclipse some years ago)

There wasn't any problem i could notice this time. (until my death that is, this third fight is hard >.>)