No answers uh.. not so surprising but quite disappointing.
Recent community posts
"Steam codes for the full game being released to Kickstarter backers (and those who joined the beta after the Kickstarter" I suppose you're including itch.io playerbase(basicaly us >.>), but will itch.io have the full release or will it become another of those drm steam exclusive ?
Hello, i saw the same red headed character in a new rpgmaker game on steam(survivor dieland), i first thought it was an original character because of the artwork (wrong way of thinking, i know)
Thank you for answering. i don't dislike turn based system(quite the opposite in fact) but i like them when they're polished or offer a few gimmicks.
A demo is a nice addition, at worst it will help promote your game ! You should made it available on steam !
Not an answer in almost four days(week days) for something which you released yourself less than a month ago is a bit too much.. But anyway, Bewitched 1 was a game with nice characters, a good enough scenari to support them and this awful rpg maker basic battle system.
It was good for it's price range. However, this one Cost 10 Dollars, which is another category entirely where huge load of really good indie game can be found ; That's why i do think that my question is pretty legitimate and as much as i liked your past characters, i won't give ten buck blindly.
In term of content, how much is it different/lenghty to Knight Bewitched ? (It cost almost twice as much as Bewitched 1)
And did you fine tune the game system, because for all the love i have for your past games(except bewitched 2; didn't like the visual), the basic RPG Maker system as is make the games tedious and boring.
well, i can only speak for myself but there are people like me who just wait patiently wait for the release to play it then comment. (and if it's well written like luxaren then it will be good =)
Thanks for the video
monsters that appear one "atter" another || "atter" the game is cleared
"atter" => "after" (you could say "once the game is completed")
"save the magic power and make it a powerful magic" => "Use your power to unleash powerful magics"
La démo envoie pas mal de rêve, un système sympa, une direction artistique au poil avec des animation simple mais efficace.
Je ne parlerais pas de l'équilibrage au fraises(normale pour un accès anticipé)
Je suis plutôt déçu par le choix des Boss, deux demie-humains et un humain peint en vert.. J'attendais plus exotique de la part de maître de donjon.
Egalement, leurs améliorations sont pas folichonne(j'utilise le centaure comme référence), générique et complètement inutile, elles n'apportent pas de sentiments de progression.
Globalement du très bon, continuez comme ca et bon courage !
Le jeu sera disponible à la vente sur itch.io ?
I'm curious about their arguments to not release it outside of steam. Being a niche indie game it's clearly detrimental to stick only in one place. Exclu are still useful but when you're big or well known.
First thing first, thanks for you hard work, this update log was quite impressive(and welcomed >.>)
Now i started a new game (last time i played was in 0.6) and got bankrupt a few month later because my office worker couldn't get me "enough" proposal.. (sometime none : two month straight of failed attempt)
Bug, incredible bad luck or new % ?