Almost the same problem, with the exception of overland, all the games in the bundle won't show as owned (i can't download them on the game page)
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Thanks for the video
monsters that appear one "atter" another || "atter" the game is cleared
"atter" => "after" (you could say "once the game is completed")
"save the magic power and make it a powerful magic" => "Use your power to unleash powerful magics"
La démo envoie pas mal de rêve, un système sympa, une direction artistique au poil avec des animation simple mais efficace.
Je ne parlerais pas de l'équilibrage au fraises(normale pour un accès anticipé)
Je suis plutôt déçu par le choix des Boss, deux demie-humains et un humain peint en vert.. J'attendais plus exotique de la part de maître de donjon.
Egalement, leurs améliorations sont pas folichonne(j'utilise le centaure comme référence), générique et complètement inutile, elles n'apportent pas de sentiments de progression.
Globalement du très bon, continuez comme ca et bon courage !
Le jeu sera disponible à la vente sur itch.io ?
I'm curious about their arguments to not release it outside of steam. Being a niche indie game it's clearly detrimental to stick only in one place. Exclu are still useful but when you're big or well known.
First thing first, thanks for you hard work, this update log was quite impressive(and welcomed >.>)
Now i started a new game (last time i played was in 0.6) and got bankrupt a few month later because my office worker couldn't get me "enough" proposal.. (sometime none : two month straight of failed attempt)
Bug, incredible bad luck or new % ?
"Fixed: idol's wish to be in a single doesn't get fulfilled after the single's release" I got this but for a wish to be the center at a concert, was it the same root or another problem entirely ?
Quite a promising gem, i really like how the combat feel! Is it possible to start/switch the game in a windowed mode ? Also Is there a way to access any kind of option/menu ?(sound mostly as it is quite loud)
Of course, i always start a game with two manager, a doctor and sometime a beautician (my two cent of wisdom, high level doc is life =). As for the lack of information, i suppose the tutorial priority is quite low as all the core mechanic are yet to be completed.
In the previous version the moment the staff asked the policies questions could happen after a while has passed(a few weeks usually which is quite long already). In this new version it just doesn't happen anymore ; i already have many idols and a few months already have passed but i can't change my policies because until the event the button stay grayed.
After changing policies for the first times, most of them won't change again. They do appear highlighted in the droplist but the change isn't reflected at the root.
Ex : i first changed idol salarie on "low" and later came back to make it "satisfied" but the change wouldn't work how many time i tried andit was the same for most of the options.
Thanks again for replying.
I forgot about the producer..
Keep up the good work as they say ; the management show promise and the pixel-art is beautiful (more models to reflect characters arts and more animation to make the whole building more alive, would be great)
Thanks for your answer,
I didn't think a choreography was necessary for a song, my bad.
That's good to know.
Maybe you could include some basic information at the start of the game (nothing as big as a tutoriel)
Another question, is there a way to know how many contracts an idol possess at any moment ? If not, a right click which give the option to see an idol contracts information would be nice and a great help.
Hello, i can't figure how to make a single, could you tell me the prerequisite ?
Also i sometime lose money but it's neither the end of the month or an activity pay (as far as i can tell), anyone have any idea ?