Such fun! Interesting to see the SupaPowers engine being used. Like the Game and Watch approach. :)
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Have you tried the ModDB sites or RPGMaker ones for the demo? I find that most RPG/Pixel games there have a tendency of getting noticed faster and was one of the sites I've used in past before discovering itch.
VR is still in its infant stage so there is plenty of opportunity with this technology. As I recall, AR was the go-to but VR was limited to the short-coming of the Virtual Boy.
Just like with SSD, the pricing for VR headsets will eventually go down as well and become more accessible to main-stream consumers.
If you know the syntax generally for programming languages you can pretty much write in any language with the difference of the syntax terminology and some functions, such as auto-dumping, multi-inheritance support, etc.
It's gotten better with the amount of resources available than it was back in the 90's (Windows 2.1/95 era).
For Python it would basically be something like this. From what I recall by default Python treats variables as Objects and not as Primitive Data as some languages have.
print("I am a python tidbit")
I'm more of a Software Engineer that deals mainly with backend/front-end/NoS programming. While writing games isn't a career, it can be a fun and useful skillful hobby to do. One also feels that there are things missing from the current scene of the main-stream gaming industry be it either glazed over, repetitive, or excluded.