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Chentzilla

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A member registered Sep 07, 2017 · View creator page →

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Is there a natural ending to the demo, or at some moment you are just left with nothing to do?

I accidentally activated by myself.

Thanks!
There was also a mention on an Iranian gaming site, wow!
http://gamenews.ir/1397/05/30587/a-russian-designer-transformed-a-kids-drawing-i...

Thanks for playing! Yeah, it retains the black hole's quality of sucking things in, but it also walks.
By the way, there was a spike of interest to the game this Sunday, do you have any idea where do people come from? Is there a new article or video somewhere?

No problem, I just wanted to know if there's more or that's it. It was okay for a small game of that caliber.

Hey, does this game have a proper ending? I'm at the screen where the knight runs in the village where the cart stands, is this the end?

Your artistic talents are so good that I'm positively horrified by the perspective of being a guy forced to fight in an unjust war. I don't want to kill those other people which are as clueless as me. Probably won't play that.

My game "Возвращение в замок злого колдуна" (BB33K for short) has been out for a month now, and for a project of this caliber I'd say the itch.io release was a success. I really love that platform and even just browsing through the titles is somehow more therapeutic than looking through Steam releases.


I have some articles up which are not exactly a devlog and more like extended postmortem, since I wrote them after the game was out. I love reading designer notes myself, and hope that you'd also like those insights into my creative process, especially as it was an unusual challenge: to bring a single illustration alive, turning it into a small but complete game.

BB33K is available here. It's really small (one level with three floors) and short (7 minutes), but it looks like nobody have finished it yet. Please tell me your thoughts on the game and my diaries, Do you want to read more? 

"А вот за это — спасибо!", как говорил дедушка из мультфильма про братьев Лю.  Кстати, платформерный движок я изначально делал как раз для игры про стул.

Great animation, you can easily see that it's a very arrogant character. But his arms and hands don't move at all relative to the body, that looks unnatural.

Nice artwork, but the platforming is very rough.

How do you save the game?