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A jam submission

Drag the DungeonView game page

No corridors? If only you could join the rooms together somehow...
Submitted by Yal (@GameDevYal) — 20 hours, 28 minutes before the deadline
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Drag the Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#304.2634.263
Overall#804.1234.123
Originality#1324.1584.158
Presentation#4633.9473.947

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You move both yourself and the dungeons rooms together at once with the grappling hook, and join disconnected rooms together to create a walkable path. The final level has a twist where you don't have any rooms to move, the entire core gameplay loop breaking down when connection is broken.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Very interesting concept, and a well executed puzzler game! Very well done, and very impressive submission for the jam! Felt very satisfying to get the movement of the rooms down right the first time, and the sound effects for the grapple made it even better haha. 

Submitted(+1)

That ending completely took me by surprise! I think this is the most fun game I've played so far!

Submitted(+1)

Fun mechanic, great idea for a puzzler and an amazing ending!

Submitted(+1)

Fun mechanics! Love the ending, too.

Submitted(+1)

Love the ending !!!

Submitted(+1)

Really liked the mechanic! Art, audio and level design was good. The twist ending was fun. Sometimes the dungeon piece would only move a little bit, usually dragging another dungeon piece with it, putting them in odd positions. Also got myself stuck in a corner once with soft-locking, but that's probably intended. Thanks for adding the restart button.

Developer(+1)

I'm aware collision checking is super buggy, it's definitely one of those things I'll need to work on for the post-jam version... right now I mostly tried to hide the issues by adding grace ranges and designing levels to avoid causing the edge cases, but there's a bunch of inconsistencies where the same action randomly succeeds or fails depending on what the maths feels like. I rolled with Game Maker's built-in collision system to speed up development, but it'd probably make sense to have my own grid-based approach for more control (rooms only really move in tile-sized increments anyway)

Glad you enjoyed the game despite the issues though! ^__^

Submitted (2 edits) (+1)

Love the concept, another proof of how many variations you can create with this mechanic!


It was a bit frustrating to hit a glitch with cat sliding off when i was about to get that last star on lvl 5

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Submitted(+1)

Really enjoyed this! Maybe my favorite yet

Submitted(+1)

What an amazing game! super clever, your title is what caught my attention and i had to play it! great game 5 stars

Submitted(+1)

Now this is what I call a game.

Submitted(+1)

Cute art and a nice concept! Fun game for sure!

Submitted(+1)

Heyo, I'm loving the whole concept and it's really well-executed good job! If you ever work on it more in the future you can create even more challenging and fun puzzles, can't wait to see how the game gets expanded upon if it does! 

Submitted(+1)

The game is very fun. I encountered a bug where I unintentionally made two platforms overlap, luckily there is a reset button.

Developer

Like 30% of the development time was trying to fix bugs with the collision checking, no joke! For some reason I ended up making the base room 3x3 tiles big (with separate edge and middle tiles), turns out that meant there's a lot of division-by-3 shenanigans going on everywhere that makes the maths break down when calculating if a pixel is occupied or not...

Submitted(+1)

Super original, I like it, takes me a min to figure out the dragging thing but that a really good concept. I like the pixel art too, nice!

(+1)

Dude, you got me scared with that one part, ( do not want to spoil it to others) I mean not really scared but it surprised me. This is another "simple" looking game yet I doubt that there is much other games with similiar concept, I love this short game.

Submitted(+1)

Moving the world instead of the player is a nice take on the classic Zelda hookshot. Its a cool relaxed game, I thought the levels with silver stars were probably the best as they seemed to require a bit more planning.

(+1)

some bugs but very good imma rate max when i can

Submitted

Game has many wrinkles

Developer(+1)

The jam time budget didn't allow for applying makeup, I'm sorry. You could always try blurring your monitor to make the wrinkles harder to spot.