The game is very fun. I encountered a bug where I unintentionally made two platforms overlap, luckily there is a reset button.
Viewing post in Drag the Dungeon jam comments
Like 30% of the development time was trying to fix bugs with the collision checking, no joke! For some reason I ended up making the base room 3x3 tiles big (with separate edge and middle tiles), turns out that meant there's a lot of division-by-3 shenanigans going on everywhere that makes the maths break down when calculating if a pixel is occupied or not...