The music slaps!! Superhot in 2D and that is amazing! :D
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HyperEscape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #41 | 2.729 | 2.813 |
Theme | #55 | 3.032 | 3.125 |
Aesthetics | #55 | 2.547 | 2.625 |
Overall | #56 | 2.638 | 2.719 |
Gameplay | #64 | 2.243 | 2.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice job. I do like the slowdown effect and it definitely would be better with more enemies. Music also only works in the left channel on the main menu screen and its a bit jarring. I think the scoring system could use a little bit of work though. I hope you revisit this game in the future!
I was going to create a different type of enemies that shoot in bullets in 4 directions instead of 2 or 1 but I thought it would make the screen way too cluttered. For the music, I did not notice this part and I will try to fix it as soon as possible. The scoring has a weird bug that I am still working on. My initial plan was to add a boss level and some story in the mix so I will add all feedback and rework the game. Thanks for the feedback!
I've tried to use the punch, but it was failed to me. But I liked the slow motion and the gameplay remembers me Superhot game. Nice work!
May you rate my game too?
the only bullet hell game where I don't immediately die! I love the mechanic, but I don't feel like there is any benefit in ever actually leaving the room since you get a higher score the more bullets fired.
I wanted to increase the number of enemies, the more time you spend in a single room but ran out of time. I do have the system in place but it needs to be polished more like the punch mechanic. I can also add time and force the player to leave by making the screen smaller and smaller or narrower to force the player to move in a small area or reset. Thanks for the feedback!
Defintily loved the slowmotion effect ! was quite fun playing around with it !
punching was unclear. concept is intersting. scoring was a bit confusing too.
Nice game, not sure how punching works and my high score at the end always reset to 1, but I like the music and the mechanic of the game only running while you move is cool.
The high score is just a bug in the UI. It usually just takes time to load to make sure it adds up all the scores from each section. For the punch, it is more like a charged punch so when we press space and start to move the punch animation is played but it stops when you stop moving so we have to be standing/moving over the enemy when the final punch frame is played(when character extends its left arm (purple hand)) to kill the enemy and you only can kill bee enemies. I wanted to make it like this to make a skill gap but accidentally made it too hard. I will check the score bug and I will polish the punch a bit more. Thanks for the feedback!
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