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The high score is just a bug in the UI. It usually just takes time to load to make sure it adds up all the scores from each section. For the punch, it is more like a charged punch so when we press space and start to move the punch animation is played but it stops when you stop moving so we have to be standing/moving over the enemy when the final punch frame is played(when character extends its left arm (purple hand)) to kill the enemy and you only can kill bee enemies. I wanted to make it like this to make a skill gap but accidentally made it too hard. I will check the score bug and I will polish the punch a bit more. Thanks for the feedback!