Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

A Fine Day to StoneView game page

Submitted by Vanadumbell — 4 minutes, 26 seconds before the deadline
Add to collection

Play game

A Fine Day to Stone's itch.io page

Results

CriteriaRankScore*Raw Score
Challenge#452.3242.750
Audio#461.9862.350
Concept#492.8743.400
Use of Theme#512.0712.450
Gameplay#532.1972.600
Overall#542.0712.450
Visuals#551.7752.100
Story/Writing#561.0561.250

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
钒哑铃Vanadumbell, Bipolar Disorder

External Asset Credits
院长Each, 1929238

Leave a comment

Log in with itch.io to leave a comment.

Comments

It's a really interesting RPG (or whatever the genre is supposed to be, I'm not sure on this) but there are things to fix.

After playing the Jam version (that had a couple annoying bugs), I tried the latest one (v1.02) and I still can't get really far because this time I tried switching the equipment for the loot and wasn't allowed to proceed to Level 1.
As for the Jam version, the bugs I've noticed are: equipment and party formation resets when you go to battle regardless of your modifications; and if your captured main characters come to fight you, the game freezes (at least it froze when Youmu came to the front to fight my Tewi)

Bugs aside, it would be most beneficial if you could actually see the character's stats in the barracks, as well as having an actual inventory for the characters' equips. 

The battle system however is very well thought. It's got a lot of details so it's daunting at first, but again it's pretty well put together! I'd really like to see this game improved and bug-free.

I made a video showcasing the entries of this Touhou Fan Game Jam, and this game is right here:
https://youtu.be/PoWrHcmGjbU?t=9264

A squad of units composed of Touhou characters that auto-battle.  You just move their positions and activate their abilities.

I have to admit that this was pretty confusing to play and look at, but I can definitely tell the work that went into this and I really appreciate the original assets. The most lacking areas for me were probably the UI and inconsistent art, but I dig the Mesoamerican style most of the characters had and all of the gameplay systems going on.

This was interesting to play, and I would change a couple of things, first, reinforcements shouln't just replace the last character slot, you should be able to put then on any slot, or just push the rest of the caracters when one of them just died.

Second, you should be able to place any weapon or armor on any character on any given time, apparently I can only do that according to the last weapon I got, and it doesn't feel much right.

The game also crashes suddenly without any reason, so I never knew how many levels were in here.

Still, this was very interesting to play, the character designs were interesting to watch, dunno why, but they reminded me of aztec gods, and clearly, weapons could had a better designs, but well, its a game done fast, so what gives?

Submitted

For a auto battle RPG built within the constraints of a game jam is impressive!

At the moment, it just needs to provide the player more feedback when hovering/selecting things.

Submitted

Auto systems are pretty impressive so congrats on getting that done in three days

Submitted (1 edit)

no idea what the enemy is, why there are like four artstyles, or how stats work, but i figure out how to win. pretty neat once you know generally what is going on, and while i didn't get to the end i do like the whole style. 2x and forward/back options greatly appreciated

i like the way they swing weapons at eachother. funny animation

Submitted

I won’t lie, very rough around the edges, but otherwise a surprisingly intricate and thought-out game. I had no idea what was happening at the beginning but once I learned what all the menu elements were, the game became much more intuitive!

From a programming standpoint, an auto-battle RPG is real complex, so to see something like this made in Unity during the jam period with additional systems like an auto-pause, a game speed multiplier etc is very cool. Keep at it!

Developer

Here is the tutorial