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I won’t lie, very rough around the edges, but otherwise a surprisingly intricate and thought-out game. I had no idea what was happening at the beginning but once I learned what all the menu elements were, the game became much more intuitive!

From a programming standpoint, an auto-battle RPG is real complex, so to see something like this made in Unity during the jam period with additional systems like an auto-pause, a game speed multiplier etc is very cool. Keep at it!