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A jam submission

Junk SlamView game page

Recycling scraps to defeat aliens
Submitted by VictorBurgos (@victorburgosg3), SomeAB, Michael Harris — 1 hour, 32 minutes before the deadline
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Junk Slam's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1433.7143.714
Graphics#1743.9463.946
Overall#4013.3963.396
Game Design#5043.3043.304
Audio#5753.0183.018
Fun#5953.1613.161
Theme#7023.2323.232

Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
By collecting as much junk as possible, you are able to attain enough mass to penetrate barriers from alien invaders. If you do not have enough mass, you will crash. You are stronger with more.

Did you write all the code yourself and made all the assets from scratch?
All code yes. 95% of assets created from scratch.

Audio, Font, and a robot used in the finale were not created by us.
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The submitted build has raytracing and a whole bunch of added features that will wreck your PC if you don't have good enough specs. If you're experiencing issues, download the version below!
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Optimized Version of the game can be downloaded here: https://drive.google.com/uc?id=11X-4nil8JuT_FOohHTNmRTAIqLf-WoGH&export=download

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Comments

Viewing comments 40 to 21 of 48 · Next page · Previous page · First page · Last page
Submitted

The game is awesome, graphics, sound, and the mechanic and concept of the game is really interesting, maybe the hitboxes are a little bit weird and the drag sometimes feels a little unresponsive but in general is a good game, Good Job!

Submitted

Hitboxes.

You just instantly explode, even though it feels like you're miles away from every object in the game. A mechanic for the water (which is nicely done) for example, could be, that you can graze it slightly, but have a damage meter rise up if you stay in there too long, which will eventually destroy the ship. The scrap you're holding at the bottom of the ship would just get washed away.
Bigger hitboxes for the scrap pieces in general (if you don't have MLG aim, picking them up can be iffy) and a way smaller hitbox for the ship would really make a difference.
I didn't notice anything performance wise, went pretty smoothly for me (others before me mentioned issues).
I really liked the multitasking aspect between trying to not crash into anything, but also clicking away at the screen. And destroying a barrier with the total mass just seems logical. Kudos for making this in UE!
It's really just the hitboxes, otherwise great little project.

Submitted

The game is really fun, the graphic it's amazing

Submitted

This game was really fun!! Really interesting spin on the theme and the graphics were really nice!! The only problem I had was the controls felt a little clunky at first, and clicking things that were in range sometimes felt unresponsive. Overall great game!!

Submitted

Nicely done high-end game although my pc struggled to run it and I even struggled to get some footage and had to use a forced reduced resolution as my laptop is pretty old. The game is fun but sometimes the hitboxes are not obvious and it needs to be optimized a little more. I also think that rather than point and click you should try adding a pull ability that pulls everything closer. Focusing on both is very hard to do.

Submitted

Here my feedback (Im sorry for my bad english):

-Game Design:

               - The levels are good designed.

               - It was sometimes hard to get the junk.

               -level 2 was a lot harder than level 3 (in my opinion), so they could be swapped

               -Sometimes there was a invisible wall I crashed in or my hitbox seemed a lot bigger than                                   my vehicle

               - when I moved at the beginning of level 2 down I just stopped moving

              -the falling rocks in level 3 wasnt really challenging for me (maybe increase the numer of rocks                    or their size)

-Fun:

               For me it was fun to play because it was challenging to concentrate on the junk and the vehicle.                 (but it was annoying if I crashed into an invisible wall)

-Innovation:

              I think it the concept with the mass and junk is really innovative.

-Theme: 

             In my opinion it doesnt fit the theme perfectly. The junk and you arent like toghether because it               is junk but it fits in the way that you are stronger with it.

Graphics and Audio:

             The grphics are mostly nice. The water is very pretty. The Audio wasnt the best but its sufficient.

All in all its a good and fun game except for a few things.

Submitted

I really like the art music and sound effects. it was a really cool concept and was an inventive take on the theme. However, I was never quite sure how long to hold onto an object for as at times it didn't come far enough and other times it flew off, I don't know if this was a design decision or just me being a bit daft, but it wasn't very clear. Still a really cool game. Well Done!

Developer

Just have to avoid the obstacles, so the junk doesn't hit the rocks. But we'll be making some improvements soon. 

Submitted(+2)

Wow I really loved the engaging and challenging gameplay of this game. I wish there was more to it because I finished it in only 10 minutes and 8 mins I spend only on the second level xD. 

The graphics on this game were amazing. It was made with Unreal Engine 4 so I think we know why :). I also really liked the music tracks, they were really keeping me focused on the game. More levels would be great and I also think if you added shooting aliens that would have made the game a lot harder.

Overall this was a great game to play and I really enjoyed and had fun playing it! Amazing job mate! 

Developer

Haha, yeah, Level 2 seemed to get everyone. UE4 is the best!

Haha, shooting aliens in later levels could be really cool! 

Thanks for playing!

Submitted(+1)

I love the art, especially the color palette. Can see the effort that went into it. Great concept too! Good job!

Developer

Thanks so much! 

Submitted(+1)

Great work! Nice and unique gameplay. I like the overall feel.
I had some hard time to predict when will I collide something. I had an action movie feeling when the rocks started falling down.

Developer

Haha, "action-movie feeling". Awesome!

Submitted(+1)

Great game and art. But my computer suck ;-;

Developer

Haha, no worries!

Submitted (1 edit) (+1)

The idea was certainly intresting and the graphics (especially the water) looked great. However, I think a bit more optimization would have helped the game as my computer had lots of trouble running it and was lagging all the time. But overall, great job!

Developer

Aye, definitely agree! Will be looking into doing that and doing a patch after ratings are done.

Submitted(+1)

Love the idea how you fit the theme, maybe more levels

Developer

For sure! We ran outta time honestly. Lots planned for polish/optimization, just never got around to it!

Submitted(+1)

Very decent graphics and concept, Great work!

Developer

Thanks so much!

Submitted(+1)

One of the best graphics in the jam, keep up the great work!

Developer

Thanks!

Submitted(+1)

Nice graphics and visual effects. As others have said, it could use some optimization, but a great take on the theme and definitely a unique submission for the jam. 

Developer

Aye, we'll get it all sorted out soon and post an update when ratings are done.

Submitted(+1)

Nice! The game was lagging on my machine, some performance optimization would help!

Developer

Aye, we'll work on that!

Submitted(+1)

Interesting take on the game theme. Game was fun but needs a little more optimization.

Developer(+1)

Thanks for playing!

Submitted(+1)

I really liked the concept of needing to collect junk in order to break through the barrier at the end. I was not very good at the game but had a lot of fun in the process. Great job getting this type of game done in the week!

Developer

Thanks! Yeah, sadly, ran out of time to properly optimize and playtest. 

Submitted(+1)

Didn't really understand how to play this one, i just found myself blowing up a lot, solid concept behind this it is a really good idea, i feel like a mandatory tutorial level on how to play would help or a slow steady learning curve into how to properly play would fix this issue, good job though i'm glad i'm seeing some UE4 games here.

https://itch.io/jam/brackeys-5/rate/927683?after=60#post-2695327

Developer

The very first level teaches you everything you need to know, there's a text telling you what buttons to use. But yeah, always room for improvements!

Viewing comments 40 to 21 of 48 · Next page · Previous page · First page · Last page