Does anybody know how to get rid of horizontal lines in between tiles
Devlog 5:
made some dialogue, did a little messing around with the triggers for said dialogue, messed around with fixing everything so that the webgl export would work, and fixed a small bug involving rigidbody mass being set to 0.
When this topic hits 1500 views I think I'll reveal what the game is about (I might not, don't get mad if I don't)
Devlog 1:
I had an idea that you play as a fly hoping for world dominance, but they are stronger together. So you need to annoy the world and attract more flies to your cause. I'm also thinking that if I have time I might add a random fact about flies so it'll be a bit educational.
I did all of the art but none of the coding yet (using Unity) so here's what the page looks like:
This a small GIF with my game. https://dap2011.itch.io/satellitemadness
I think it's late enough in the jam.
My game is a platformer that will have 10 levels (not like I had a lot of time to make all too many levels, and plus: quality over quantity), but with a twist: There is more of you! You have to use little machines called Terminal to switch between your characters.
Devlog 6:
I finished selling the food, finished languages (Chinese, Danish, English, French, German, Greek, Italian, Japanese, Portuguese, Romanian, Russian, Spanish, Turkish) and uploaded the game. You can play it here: https://itch.io/jam/brackeys-5/rate/927671
FINISHED
https://amine2.itch.io/puff-war
and its my first game that I published so dont get you hopes up
yo new topic from me where we play and talk about the games
https://itch.io/jam/brackeys-5/topic/1222917/games-to-playhow-you-made-itand-rat...
Welp. It's been an entire year. This was really fun and I just realised I missed the 2022.1 jam. But, I, along with a friend or two, have started work on the full version of Blockventures(and for real this time). Just kind of checking if anyone who was here is still active. Posting little devlogs here and seeing other people's progress was awesome.