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A topic by Commodore Shawn created Jun 15, 2017 Views: 3,036 Replies: 92
Viewing posts 21 to 31 of 31 · Previous page · First page

So I took a long look at the trello page and couldn't see any plan to allow any kind of fortifying rivers?

Developer

I'm not sure what you mean by fortifying rivers.

Like allowing a type of wall to be built on them as a river is running straight through one of my settlements and it allows masklings to enter through it

Developer

Ah , I could see something like that being handy. But there's currently no support for allowing some structures to be built over shallow water, and not others. I'll need something like that for docks and boats, so it's a possibility post 1.4.

Just wondering if this is still a maybe?

Developer

I won't rule it out, but it's rather low on the priority list.

Hej Commodore,

I wanted to ask if you are going to expand the production tree further with the next update :)
What plans and ideas do you have for it?

Developer

There will be a few new structures, but 1.4 is mostly focusing around refining and streamlining production and trade.

I'm planning a devlog outlining it on friday, with some in-depth focus on moving items within a settlement.

sounds good :)

Will be interesting to see your devlog!

I was wondering could you add a plant tree type deal in the work settings, as I am abusing the copper statues and have quickly exhausted all the trees in the area. maybe the growing could take a whole in game year or season?

Developer

That's the sort of problem I think could be best fixed by trade routes and a woodcutting outpost.

(+1)

I am loving this game and thats all i need to say

(+1)

i really really like this game, you can spend 20 houres in this game and it doens't get boring.

I hope you can play this game together (with somebody else) in the futur

Developer

Architecturally that would be difficult to do. Multiplayer is a difficult thing to add on to a project, especially when there is the ability to pause or fast forward time, as in Bronze Age.

How big is the world? (map)

Developer

In 1.4 the world is endless, it generates as you explore it.

Any chance of being able to rotate a building by key, rather than selecting the direction? also any plans to allow rotation of all buildings?

Also, I think impassible mountain terrain would be fun, so that the only way through would be mining. (also awsome mountain fortresses)

Developer

In 2.0 structure's won't be rotatable at all, but structure facing will no longer have gameplay effect.

Impassible mountains were planed for 1.5, I'm not sure how it will work out in 2.0.

Awsome, I look forwards to it!

ah also, how does the settlement naming function? and is there any plans in the future to have organic title changing with size and style of city?

Developer

Settlements are named based on their surroundings. I probably won't add automatically changing names. Player renaming will likely be added at some point, though.

fair, it just seemed that having a community of over 2000 people called rochchop village, and a community of 10 called ***** settlement seemed weird. If the name remained stagant but the title changed that would be really cool.


still, this is by far my favorite game on itch, and i appriciate the work you have put in to making it :)

I seem to have a large amount of food availible, plenty of bakeries, and tons of availible workers, but it is not being turned into food causing a consistant food shortage

Developer

Settlement production in 1.4 uses a buffer system, each structure tries to keep a buffer of input resources, and of output resources. Settlements will queue production as needed to keep those buffers. If that over 300 turns (if memory serves) of production has been queued, but it isn't enough, then an "insufficient resources" warning will be given.

So even if you have a lot of food in the settlement, there might not be a high enough rate of production to avoid that warning. Do you have a lot of barracks? They can be food hogs when a lot of soldiers are housed inside.

Hey! I really love the game, even if my computer can't handle it too well (which is something I know you're working on so thank you so much). I really enjoyed trying a few things, including making a bunch of small settlements that traded items in one game, and a few games where I just let one settlement become massive.

My question is, how different will the "feel" of 2.0 be from the original? Will I still be able to have the satisfaction of doing city building and being able to have somewhat organically growing cities?

I would also like to mention that in 1.4.2, having to place a house for every single person got really tedious, and also trying to set up trade routes between different settlements started to get overwhelming because I would have to set the import/export for every good for every city going to every other city. Maybe you could abstract the trading system as well?

In any case: The game is really good and once I'm not on public wifi I'll send you some money because hey this is a really fun game (my most played game on itch by far)

Developer(+1)

I'm trying to keep the same feel from 1.42, you'll have to be the judge of that however. The emphasis is still on city building, if anything the growth is more organic than before. The new way population works requires it. You can only build structures if you have a free pop, and you can only get free pops from having enough food, and enough spare housing for your settlement to grow, so it's a balance of securing enough food and housing to support everything else.

The change from individual people to abstract "pops" means that you'll be placing a lot fewer houses. The trade settings are very similar to 1.4, but I'd like to revisit them in the future.

Thanks for playing!

Also, I sent $25 like I said I would. I really hope that helps! If there's anything I could do to help (other than bothering you with suggestions or sending money), please let me know! I have plenty of time on my hands these days, so I wouldn't mind helping out if at all possible.

Developer

Wow, that's really generous of you. I appreciate the offer of help, but right now I just need time (so if you have a time machine, hit me up).

Viewing posts 21 to 31 of 31 · Previous page · First page