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There will be a few new structures, but 1.4 is mostly focusing around refining and streamlining production and trade.

I'm planning a devlog outlining it on friday, with some in-depth focus on moving items within a settlement.

sounds good :)

Will be interesting to see your devlog!

I was wondering could you add a plant tree type deal in the work settings, as I am abusing the copper statues and have quickly exhausted all the trees in the area. maybe the growing could take a whole in game year or season?

That's the sort of problem I think could be best fixed by trade routes and a woodcutting outpost.