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Beat Jam's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #79 | 3.548 | 3.548 |
| Art | #211 | 3.286 | 3.286 |
| Gameplay | #220 | 3.095 | 3.095 |
| Creativity | #229 | 3.500 | 3.500 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
A few of them
Was all the music/sound created during the 48 hours?
Yes
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Comments
Very Interesting combination!!
The graphics and Music were very suitable for the Gameplay and make all the experience wrap together.
Neat concept and great visuals. I had a couple times i didnt die after I fell but the core gameplay is fun :)
Like the visual, I think the camera is shaken too much every time you bounce, but I don't know if there's a way to have a more "gently shaken" camera.
A mechanic problem I found is that I didn't respawn after i fell.
Very cool game
and an interesting take on rhythm based movement
how ever sometimes having the fog that close confuses me a lot
takes skill to get to the end and I must say that it took me a while to get there
Sometimes when falling I would not be able to restart and had to reset the whole game from the beginning
I liked the game
When i was playing, i had fallen in a very stupid way, but i didn't respawn, because i guess you didn't add collider on the whole level, or something went wrong, anyway, good idea
like the idea.
and also love the music and ambiance! :)
gameplay wise it feels not great, but I don't know why to be honest :|
This was rough and almost made me motion sick. The music and visuals were appealing, though.
I really liked the concept here but I think the execution needs some tweaking. The constant jumping to the beat of the music actually detracts from the experience for me personally. It feels too fast and almost gives me a motion sick feeling which has never happened in any game ever before (for me at least). It also makes the rest of the gameplay feel more tedious than it needs to be. I think to fix this issue I would do one of two things. Either take away the constant jumping to the beat and instead make it a purely visual indicator like a crosshair or something. Or instead slow down the music and the jump drastically. Overall though I think its very cleverly designed and implemented, I don’t think I could have done better myself.
Might be me, but I found it really hard to follow the rhythm. Felt like my character didn't jumped to a different beat. Do you think you will work more on this project? Would really like to properly play it since I like the concept and think the graphic style is very appealing.
And btw, are all the little cubes modelled or particles?
modelled. Voxel art.
Cool game, rhythm jumping and FPS fit together nicely, got to the second level but couldn't get used to the wall running but retired it at least 10 times.
Great concept. Great music. overall well done. Had some issues with the controls but always do when I play WebGl Unity games for some reason. Had enough hook for me to try again