This was a cute game to tinker with :) It's a puzzle in itself to learn the controls with traps and such, but I liked the use of the mouse as the control for direction/movement. The art work is simply adorable as well and it's always nice to be able to explore in a game <3 So, well done ^^
Play game
Donut Seduction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #40 | 3.375 | 3.375 |
Presentation | #55 | 3.063 | 3.063 |
Use of the Limitation | #58 | 3.250 | 3.250 |
Overall | #60 | 3.016 | 3.016 |
Enjoyment | #72 | 2.375 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Finn Pickart
Software used
Godot, Aseprite, Boscaceoil, Sfxr
Cookies eaten
Too much
Comments
The art is good and cute and the concept is interesting. I love your idea of being the candy !
But I was confused that the traps were placed in front of me while I advance.
I understood after that they're placed where the cursor is but then you need to don't be near the "ennemies" to place them and so they don't pursuit you.
Good art, good used of limitation, but it lacks interest because the game is easier without using traps !
Thank you for the feedback. I mean, in the discord they said that the mouse movement is not part of the limit, but I also think that the limitation should have been explained a little better. But that's not so bad either, I had absolutely no intention of winning :)
The game is about playing a donut and trying not to get eaten and collecting as many points as possible. Various traps will help you, which you can set at the position of the mouse pointer with the space bar.
It would be really nice if you could describe the bugs to me in more detail :)
Game had an interesting mechanics. This can be a beautiful games with improved feedbacks, signals, and visuals for player.
Same as others, had a hard time getting it to work at first. The game was a little easy once you understood what was going on. Some of the traps weren't obvious what they did at first.
A very unique idea! I had to refresh the window a couple times for the game to start functioning properly, but that's probably just WebGL being WebGL. Graphics and sound effects were great. The audio was a little too loud for my taste, but that's nothing major.
Playing here I found it was much better to just use the killer trap and then wait for the cooldown to be over. The game didn't push me to use the other types of traps, because the killer seemed much more powerful to me. Being able to put traps anywhere you want with the mouse is too powerful, since you can put a trap right on the enemy without even getting close to him, triggering it to move. Really liked the visuals and connecting the player's health to the donut appearance was a very nice touch
The way the traps work IMO is inconvinient, cause you often run into them right after placing. It would be nice to add some kind of an animation to indicate enemies that were affected by the trap. Visuals are nice
Thank you for the feedback :) If you are only being pressed against the walls by enemies, you can kill them with a trap.
Unfortunately I don't know in which trap you got stuck, but there is a trap in which you cannot move for a few seconds (The green one). There are also traps with a similar effect, e.g. the oil, which changes your direction of movement and the brake, which slows you down
Clicked for a title, not even tried it: Would be even better as " Donut seduce"
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