I had fun with this, snagged the second place score.
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Tiny TTY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #76 | 4.588 | 4.588 |
Gameplay | #88 | 3.529 | 3.529 |
Overall | #156 | 3.500 | 3.500 |
Graphics | #210 | 3.059 | 3.059 |
Audio | #212 | 2.824 | 2.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me, I did programming + art + music. It was lots of fun and I learned a lot, already looking forward to the next one!
Was the resolution a challenge?
Not really, DragonRuby offers a sample 64x64 project from the previous Lowrezjam, and I enjoyed the constraint for this particular game since I am not that good at doing sprites yet and it helped keeping it simple.
What did you learn?
This was my first "real" game. I had only experimented with games using JS, but I do Ruby for a living and I absolutely love it, so getting to create a game using Ruby was *amazing*. I also never created Chiptune music before, so that was fun! I used to do 2-step and Dubstep years ago using Renoise, but I tried using FL Studio instead for this. Also got to work on HTTP with a small high score server for keeping track and displaying the best scores.
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