noice
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RE:RUN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #7 | 4.279 | 4.279 |
Audio | #48 | 3.898 | 3.898 |
Overall | #70 | 3.877 | 3.877 |
Game Design | #71 | 3.972 | 3.972 |
Graphics | #258 | 3.835 | 3.835 |
Innovation | #258 | 3.544 | 3.544 |
Theme | #307 | 3.738 | 3.738 |
Ranked from 423 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Whenever you pick up powerups, you are rewound back to spawn.
Did you write most of the code yourself and made all the assets from scratch?
Everything done myself, except for music
Comments
Nice game Dani, love your YouTube channel! It would mean a lot for someone like you to check out my game
Nice Job Dani! Blocking is slightly annoying and whenever an enemies sword touches you and they didn't swing it still damages you, which I think should be changed. But this is the most polished game I've seen in this jam so far!
Why you don't try build a WebGL version? (Or you cant do that?)
Just kidding, you did a excellent job, haha! Keep going Dani. : D
The game is nice, although the mechanic isnt heavily implemented. Levels are sometimes hard to navigate and enemies are way too challenging at times.
It is a really great game regarding the game design.
I think the mechanic of rewind is not the most important on it but it is very well introduced. The character moves smoothly and the particles looks great!
BTW: I love the pastel colors, very chill!
Congrats!
Hi, i've played and rated your game. It's very, very good, but I've didn't expect anything bad from you. The only thing i have to complain about: the milk does nothing. You could at least have used a particle effect with the Unity Particle System. But still a very good game entry. Well done!
The pacing and style of this game is awesome. I never heard of the creator, so I'm unbiased, this is genuinely a cool game. My only nitpick is that some of the required double jumps are too precise, you need to be at the maximum height of the first jump or you'll fall down and die most of the time.
The rewinding mechanic in this game was quite unique, and it fit very well with some of the puzzle-like scenarios I found myself in. The fast paced movement felt very good at times (and when it worked flawlessly, the sliding felt fantastic). The combat was interesting, though occasionally frustrating (especially since, as far as I could tell, the attacks had no obvious warnings).
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