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Rabbit Wrangler's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #696 | 3.712 | 3.712 |
| Presentation | #1953 | 3.058 | 3.058 |
| Overall | #1979 | 2.942 | 2.942 |
| Fun | #3121 | 2.404 | 2.404 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The theme has a double meaning. The bunnies move chaoticly, and the challange of keeping them together quickly becomes out of control. Additionally, the main character is not in your direct control, and you only have a small influence over their actions, putting them out of your control.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Solid execution of the concept, but I really wish the wrangler wouldn't collide with the bunnies. ended up pushing more out of the center than retrieving. Would have benefited from a bit more juice as well. Overall a solid execution.
I think the concept is very cool. Not controlling the character directly but rather giving them a sort of priority is a pretty neat idea.
But it feels a bit like your input doesn't amount to a whole lot. Maybe you could provide clearer feedback on how exactly the ranger decides what to do, so the player can see how their input helps in that decision.
Also the game could be expanded upon by having multiple rangers. So the player can decide if they want to have all the rangers do all jobs equally or if they have some with specific tasks.
Like I said, cool idea. And I think has potential to be made into something interesting.
It's a cool concept but I think you should control the character in a different way. Adjusting a pie chart doesn't give the player much feedback on what's going on.
I like the concept, but there isn't really much to do... fiddling with the graph feels meaningless, so it isn't really fun to do that either, the action of the farmer aren't that clear... 😕
Spending time only watching a screen doing nothing isn't for everybody i guess... 😕
I like the idea, although there does not seem to be much interaction in this version. This does sound like fun to program, and I think it has the potential to become a really cool game with some updates.
Good job!
Maybe make the probability graph easier to read, was playing it mindlessly, needs some tweaks to make it more appealing
Fun idea, I liked having direct control over the Sims-like action probability distribution. The bunnies were very cute and I'm afraid I wasn't a very good god to them