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Grooveyard's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #9 | 4.338 | 4.338 |
| Overall | #10 | 4.400 | 4.400 |
| Presentation | #29 | 4.538 | 4.538 |
| Originality | #185 | 4.092 | 4.092 |
Ranked from 130 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
One often finds that a freshly-raised skeleton is... uncontrollable. Thankfully, as a practitioner of magics most profane, you are able to manipulate the very walls to steer your wayward minion to safety! For those looking for "controls" or a "tutorial," seek further instruction on the game page. There, your thirst for knowledge will be fulfilled.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
This game was really fun, I'm glad it had a skull ranking system, which made replaying the levels worth it and having to think differently. and the 3bit art is quite nice!
Thank you very much for the kind words! We thought the rating system was a good addition, and we're glad you think so too!
The title of the game sounded to me like it's going to be something like Mausoleum Tycoon, but I got where the "maker" part came from when I started playing :D The game was very solid and polished, and the gameplay didn't disappoint me (although it wasn't a Tycoon :P). Simple but well executed idea with good level design and very, very nice aesthetics.
I think I encountered only one bug in level 4 or 5 not sure, where something killed me for no reason, but it wasn't game breaking and 48h is not a lot of time :)
Great work!
Haha, sorry to disappoint on the title front! And yeah, that bug's listed on the game page, but still, sorry you had to experience it in-game!
Loved the art style, gameplay, and concept.
This would make a great game if fully developed. There's lots of ways this mechanic could evolve over the levels -- new characters with special traits, multiple characters at once, etc.
Thank you very much! We think so too, and are gonna keep working on this post-jam!
This game looks and feels amazing!
It's fun to play, although I didn't get too far... Might try it again when I am less tired ;)
Well done!
Thanks for giving the game a play! And don't sweat it, we absolutely appreciate the feedback, even if you didn't make it to the end!
The art style accompanied with the music and addicting game play combine to make a wonderfully tasty, bony snack of a game that oozes personality. It's quite accessible too, but does require your attention and brainpower. Difficulty progression of the levels was also quite nice. It is, as they say, a jam.
Haha, thank you for the whimsical review! That was such a treat to read. And of course, thank you for the feedback!
Very nice game! I love the art style, and even if I am not a 2d fan, this game is neat! You deserve all those ratings!
Hey, thanks for giving the game a try even though you're not a 2D fan. We really appreciate different perspectives, so it's great that we got to hear yours! Thanks for the comment!
You’re welcome! 😄
I love that you know the movement up front. I definitely had at least one collision or sprite error where I died for no reason I could see, and I would maybe tweak the animation if a jump gets interrupted (if I block his jump he just kinda crouch floats). Brilliant execution of the idea and theme, can't wait to play more :)
Oh no, sorry to hear that! Yeah, there's an invisible spike hiding in level 6, and unfortunately we didn't catch it in time. Apologies. As for the bugged animation, that one's on us as well. We noticed it during development but didn't quite have enough time to fix it. Although I will admit, it is a bit funny seeing the skeleton bonk its head and get stuck in the animation, haha.
Yay, made it through all the levels! :D
That's a pretty cool idea, getting to see how the skeleton will move to create the level accordingly. Normally it's the other way around, you see the level and then have to "program" the movement in these kinds of games.
It'd be great if you could see how far the skeleton would move for every command. Maybe have lines on the movement lanes so you could actually plan ahead. Right now it's more like placing a few blocks, see what the skeletondoes and then adjust you level.
Also on the second to last level there is one invisible spike block, I think.
Apart from that, love the visuals and audio.
All in all a really fun game.
Hey, good job completing the game! And that's a good suggestion! I'm definitely gonna
stealadd that to the notepad file of all the changes we've got planned for a post-jam version, haha. As for that spike, sorry about that! That was an unfortunate oversight on my part during development.Great puzzle, really fits the theme of the jam, and the art is beautiful! Love the skeleton animations, and the levels felt chalenging, but never unfair. Great entry!
So glad you enjoyed the game! It's especially good to hear you enjoyed the animations, since I did them, haha!
Best puzzle game in the jam I've played.
Aw, thank you very much! We're so happy to hear that!
You already know this but: on second to last level there is Invisible spike and last jump doesn't seem to work. But what can I say: this is the game Mark made this jam for, so that he doesn't have to make it.
Ah, yeah, that darn invisible spike. Sorry about that! With that said, thank you so much for the kind words. It really makes the whole team so happy to hear such positive feedback.