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Watermelon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #697 | 3.509 | 3.509 |
| Fun | #749 | 3.382 | 3.382 |
| Originality | #877 | 3.611 | 3.611 |
| Presentation | #1243 | 3.411 | 3.411 |
Ranked from 275 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character's movement is sometimes out of the player's control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Interesting idea, but quite difficult. The UI is also not very clear to new players. The relation between the moves left and the counters behind the forced moves wasn't clear from the beginning.
Great concept and puzzle idea! Look forward to more levels!
Great puzzler with gorgeous aesthetics! Took me a bit to understand the forced moves part but was really fun once I got it! Great job!
Great puzzle game. I can't resist sokoban puzzles sometimes, and you added consequences to make the player plan ahead.
Took me a second to figure out how to play, but once I did, it was an interesting concept for a puzzle game! Nice!