Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Rockwjx

59
Posts
1
Topics
3
Followers
6
Following
A member registered Jun 08, 2020 · View creator page →

Creator of

Recent community posts

When I realized the blue number was a countdown, the gameplay instantly clicked for me. (Maybe adding a small clock icon next to it could make it clearer for players who skip the tutorial like I did.)

Loved the art and music! It is awesome to finish a card game with such a cool art style

(4 edits)

Nice puzzle game with lots of fresh mechanics! I really like the art style.

The icon was a little hard to recognize, but overall, it’s a great game.

Really loved the Gameboy style! Had fun finishing this short and polished experience.

There seemed to be a small issue with the cannon enemy—I couldn’t shoot more bullets after firing twice or 3 times.

The moment I saw the icon, I was like, “Wait… could it be that?” And it really was—haha! Cool idea!

(1 edit)

Thanks a lot! I was honestly a bit worried the concept might not come across well, since it only really makes sense later in the game.

I feel really relieved to see that you got what I was trying to do.

image.png

Finished it!

Clever puzzle design and new mechanics

Nice concept! It was difficult to predict, but the history helped me a lot.

Oh, I completely forgot that WASD can also move the character.

Haha, maybe you just have a sixth sense… or some kind of luck ability for unlocking 3D early :)

Just to check: when you mentioned ideal hand positioning, were you referring to the Dash and Jump controls?

Thank you for playing! I realized I forgot to include “You only have 1 minute before death” in the game description. Do you think that would help explain the concept better?

This game is perfect!

(1 edit)

Nice concept and well-design puzzle!

(I didn’t realize that WASD and Arrow key is not the same. Even though I reached Level 4 before I noticed this XD)

(1 edit)

Nice concept for puzzle and well polished!

Had a lot of fun to play this

When I changed to Safari it worked ! I think the problem is Chrome in Mac

(3 edits)

I can use keyboard in the menu, but cannot use it to move when I enter the level. Did I not set something right?

Nice idea! This idea has made me feel the potential for so many possibilities.

When I was playing, I wished I could scale up along the diagonal:D

(I can pass 13 and 14 by single resize, but no idea how to do that on 12)

Finished! Perfect game with a brilliant concept, well-designed levels.

It was also funny to figure out how to cheet~

I had a lot of fun once I understood the mechanics and knew when they would kill me. Nice concept!

Great concept! A little short for me but it was enjoyable to play. I want to play more~

Thanks for the feedbacks. As you said there are still lots of problem to resolve and I’m sorry I can’t fix them in time.

Thank you for playing and sorry for having no time to add tutorial to the game. You can open dice window to allocate your dice. After that you will move quickly or something which depends on which ability you allocated (I don’t why life bars don’t go down at the beginning. Hope this can fix it)

By the way, I used a top-down shooting asset for the game so its visual looks well but it was not created by myself. I hope people can enjoy the dice system I made :)

Thank you for playing and your thought is right. I wanted to make a door which you may use a dice (for example less 5) to open each wave, but this time I had not enough time. Maybe it will be added later :)

(2 edits)

Update:

4.The game will become slow when running on the Mac’ screen.

I presume this is because of the high resolution. You can try to open this page on a low-resolution monitor, but I’m not sure it will be fixed.

Sorry for that. You can only turn on the switch in dash cooldown time

(1 edit)

Nice idea and enjoyed it! I think I got the hang of it :)

(2 edits)

Thanks for playing. In this version you couldn’t get more dice.

When I saw this comment I was thinking that maybe it is better to set a dice slot as same as the HP, ATT etc. for the new weapons instead of consuming the dice.

Sorry for the bad design but you can activate the switch only in the dash cooldown period. Hope you can enjoy it

(8 edits)

Known Issues

I’m so sorry that I couldn’t make a game without issues this time. Here are what I found:

1.When you assign a dice to the hp’s TENS place but don’t assign any dice to the ONES place(shown as the image below), the dice will disappear after you get damaged.

You should avoid this. By the way, the 0 dice is ok as it is shown at the start.

2.When you exchanged a new weapon, the damage will become 0.

To fix this, you could open dice window again and close it. After that the damage of the new weapon will reflect correctly.

3.The enemies with rifle will give 0 damage to you.

You cannot fix or avoid this. On the other word, it’s a roll of the dice when the wave’s enemies are them, so just enjoy it~

(8 edits)

I’m so sorry that I couldn’t make a game without issues this time. Here are what I found:

1. When you assign a dice to the hp’s TENS place but don’t assign any dice to the ONES place, the dice will disappear after you get damaged. You should avoid this. By the way, the 0 dice is ok as it is shown at the start.

2. When you exchanged a new weapon, the damage will became 0. To fix this, you could open dice window again and close it. After that the damage of the new weapon will reflect correctly.

3. The enemies with rifle will give 0 damage to you. You cannot fix or avoid this. So enjoy it~


This is not issue but I want to mention: There are 3 new weapons which will be gotten for each 3 waves, but it is too hard to reach Wave10. The difficulty for waves is not well-designed as I ran out of time. Maybe you can try to reach Wave7 to get the second new weapon. It won’t be easy either I think.

Thank you for playing! Yes, it is shown in level5-A(you can also notice this in 3-A by some case) as my expect, but maybe someone moved the button at the beginning in this level so they didn’t notice that.

Great concept and puzzle idea! Look forward to more levels!

(1 edit)

It’s a easy game as a tower defend, but hard as a action game :D

The higher the price is, the harder the game is, so I think I should build all 10 coin towers

I saw someone stuck at level 16 or 17 but finally I finish the last level(although it has nothing in the goal). Nice game!

(3 edits)

Thank you for playing. There is only each 7 levels in A and B. You can press B 10 times to switch to the B mode, and in there character is controlled by keyboard:)

(4 edits)

Nice idea and the game was fine!

It reminds me the smartphone game Commute but I think it was funny than it~

If player can reach the star as soon as possible, it will be easier for after. But for safe, player has to wait almost of characters reaching their star. This is an awesome and well-balanced mechanic!

(Maybe the sound played when dead is a bit loud, compare to the BGM)

Nice idea, and great mechanics. And I also thought there is no need to add player position on the map. Because you want to people to work it out I guess.

But I’m confused by the frustrating teleporters. Maybe you could add tutorial or teleport range or something.

(6 edits)

Nice idea and cute graphic!

I stuck at Level 14, as I hadn’t not enough “↑”.

Then I came out with an idea, but didn’t know is there a level using it after(It maybe makes the game a bit complicate):

It is a Trap?I guess

(1 edit)

Nice concept and fit the theme!

When I worked out how to move them as i thought at the last stage, I became wanting to play more! Hope you can work with it later