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A jam submission

Stick FrameView game page

Submitted by Yuu — 9 hours, 6 minutes before the deadline
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Stick Frame's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#34.7004.700
Overall#194.4334.433
Enjoyment#234.3504.350
Style#3584.2504.250

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
One of the abilities that the player can use involves changing its size

Development Time

96 hours

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Comments

Submitted(+1)

This game is perfect!

Submitted(+1)

Absolutely amazing game! Everthing about it is so well made. Well done!

Submitted(+1)

It's just perfect, I won't add any more words. <3

Submitted(+1)

I love this game, super cool and creative concept! The rotation is a little awkward, but otherwise I love every part of this game!

Submitted(+1)

Love this idea :3 and the way it was executed was brilliant! Very unique, and very well done!

Submitted(+1)

I liked the camera themed mechanics! Very fun. I wish the checkpoints where more frequent. Could definitely see this as a fully fledged game.

Submitted(+1)

Definitely one of the most interesting games I've played in this jam. Using those different abilities to solve different puzzles was fun.

Submitted(+1)

I love the game, one of my favorites! Very fresh mechanic and super polished! Amazing job!

Submitted(+1)

Super clean and polished! I love the sound effects and the subtle animations the character makes. The scaling feels natural and very easy to use. I did have trouble on some of the rotating but that is mostly user error lol. Great work!!

Submitted(+1)

Cool game! 

(+1)

This one is incredible, feels criminal to play it for free.

The abilities are genius, and the unexpected ways they synergize are really clever.

My only real complaints are the controls on some of the abilities and the checkpoint system. I think just having a little extra feedback like a warning glow or a tiny bit of screen shake when you can't pan any farther would go a long way to help me understand when I've gotten to the edge of the screen (it also felt weird to have to reclick the screen on especially long pans). The checkpoints mostly just feel unnecessary, this game is more like Celeste than Dark Souls, so I don't think a run back adds to the challenge or experience in a beneficial way.

Hope to see you in Mark's "Best of Game Jam 2024" video 💙

Developer

Thank you for playing! Yeah, I also thought about adding some UI elements (like arrows) or a sound that signifies whether or not you're on the edge of the screen, but had to discard the idea because of lack of time. 

Submitted(+1)

This game is sick! We love every aspect of it! Would love to see a full version of this game in steam or other platforms.

Submitted(+1)

This was so creative! I love the idea of it being like a camera and zooming in and out and unlocking new mechanics was so fun! :D 

(+1)

Great little game, very creative mechanics. I'm personally not a big fan of the very minimalistic art style, but I had fun playing through it. With more development time I can see myself paying for a full version of this.

Submitted (2 edits) (+1)

This is by far the best submission ive played yet! i will say though, it is really hard and i couldnt quite make it passed the spike room where you need to use the camera rotate, still amazing though, a perfect score