this was really fun and went well with the theme of out of control. nice work!
Play game
Syro - a game where your key bindings are out of control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #41 | 4.161 | 4.161 |
Overall | #284 | 3.806 | 3.806 |
Originality | #867 | 3.613 | 3.613 |
Presentation | #903 | 3.613 | 3.613 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your key bindings are out of control - they change during the game.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Really good game ! Little and simple, but very smooth.
I think that warn the player of the next keys could be a good idea in some levels. Not sure, but you could try.
Great game! I really liked the puzzle aspect of it. Not randomizing the key bindings when an enemy is killed allows for fun repeatable puzzles that can be learned.
I think I might have triggered a bug in the 'D+left click only' level, because I cleared the last enemy and died at the same time. so the level reloaded but everything moved super slowly. A really fun concept overall! I had fun puzzling everything out!
Hey, pretty neat. You got a decent amount of mileage out of this idea -- limiting vertical movement, limiting movement to only one direction, not being able to move at all. I enjoyed pressing F to pay respects as well. You could even do more puzzle-y levels with some of those mechanics, and I think it would be neat to see this idea pushed even further in terms of creative control types, though I'm not sure in what way exactly.
I liked the design decision to show the rules clearly at the top of the screen, and the slowdown that occurs when the rules change. That way, despite all of the chaos of the rules, the player is not totally lost and confused.
Thanks :) Glad you enjoyed the F. I was trying to find a balance between action and puzzles but the game could go either way. About taking the controls a step further: I was thinking about making levels where you would plug-in controller and the controls would switch between the keyboard and controller and between different presets as well. Unfortunately I didnt have enought time to implement that and also not everyone has a controller :/ Thanks for the feedback, I'll make sure to check out your game as well.
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