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A jam submission

W.H.O.O.P.SView game page

Submitted by Coder-Jet, Nairu221, Riiiick — 1 minute, 4 seconds before the deadline
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W.H.O.O.P.S's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#5923.8263.826
Originality#6273.7393.739
Overall#11903.2613.261
Fun#17432.9132.913

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game gets harder and harder, and quickly gets to a state of being "out of control" so the player has to minimize the damage as much as possible.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

The UI is incredibly clean here, and it really helped get me into the game. Art is definitely a strong point, and I loved the vector graphics (not to mention the smooth transitions!). Of course, the gameplay was fun too! I definitely enjoyed seeing everything crumbling around me as I desperately tried to save the world, haha.

Developer(+1)

Really appreciate your comment - trying to succeed desperately as the world falls apart is a 2020 mood.

As for the look of the game, we decided pretty early the visual vibe of the thing and built out from there. We have a litany of things we're going to tighten up in the next few weeks.

Thanks again for taking the time out to play.

Submitted

Wow! This game is something! Somehow it manages to stay chaotic while making you feel like you are making a difference and not being frustrating. It takes a bit of time to get into it, but after that, it's very fun. As for the presentation, what more needs to be said? The game looks incredible! Give it some solid sound design (the only thing that was lacking, unless my speakers are broken), and this game would be REALLY solid outside the jam. Congratulations to the developers!

Developer

Thanks for taking time out to play, we appreciate it.

We kind of led with the aesthetic and fitted a game to it. We ran out of time to tune it and add sounds, but we did have a lot of dumb voice work recorded. We're going to spend a bit of time finishing and balancing the thing to realise some of our intial intentions from our earliest concept.

Hopefully you'll give the game another shot when we've added some of these elements.

Submitted

Of course! I want to get the full experience. ;)

Submitted

The game page and UI looks great! It is a bit overwhelming when you first get into the game (especially for a jam game XD)  But once it gets going it is funny and cool.  Congrats on submitting a cool and unique game to the jam! Please check out mine if you haven't :D

Developer

Thanks for giving it a look.

We didn't get the chance to tutorialised to make the user experience what you might call "good" or "not a nightmare experience" wherein things spin out pretty fast. We're planning to do some revisions to get it into a more balanced state relatively soon.

We appreciate the feedback, I'll be sure to hit up your game today.

Submitted

The art was great and I liked the concept, though I struggled to understand how some of it worked- especially the "divert power" aspect. It had me laughing out loud at the "communication" though!

Developer

Thanks for taking the time to play our game and giving feedback, we really appreciate it.

I think with a bit more time we could have put some sort of clearer tutorialisation in there, we were very focused on look and feel from the outset. We're going to try to tidy things up and make the user experience more intuitive all round, I hope you'll play again when we've done so.

Submitted

Holy hectic fun batman! Took me a while to figure out what I was supposed to do though. But once I got going I had a blast. Had everyone in the room laughing as I nearly broke my keyboard trying to stay alive.With the exception of small text, I loved the art and look of it all.

Developer

We really appreciate the feedback.

Our goal was to make it feel like movie hacking where you can literally mash out anything and for it to be successful. Your point about the lack of any real instructions is something that we're going to address when we do a pass to tidy things up a bit and generally make it a better nightmare experience.

We hope you'll check it out again when we've put some polish on it.