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A jam submission

Dinner for TwoView game page

A PSX-esque game about controlling your feelings on a date. Submission for GMTK GameJam 2020
Submitted by Ramiro Almeida Basso — 1 hour, 25 minutes before the deadline

Play game

Dinner for Two's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#2604.0004.000
Presentation#23482.8892.889
Overall#30202.5562.556
Fun#40912.0562.056

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a game about the most out of control thing there is: dating. You can control your emotions, you can hope for the best, but no one truly knows the outcome.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

A really interesting idea, told in a unique way, I feel like I'm in the Sunken Place from Get Out. 

Developer

I'm happy that you enjoyed! :)

Submitted(+1)

I don't know why but i din't manage to make it run on my pc, but it seems very cool! please check out my game too :D

Developer(+1)

Thanks for trying! :)

Submitted(+1)

Mark the platforms of your files and the game can be installed through the Itch app

Developer

Nice, I didn't even notice that. Done it just now! :)

Submitted(+1)

Interesting! I think you may have taken the theme a bit too literally since there's not too much impact you can have on the game. I managed to get rid of all the orbs one one type. Caused the date to fail, but I wanted to see what would happen.

Visually, I think it would have been better to have the actual woman and table model, and then have the orbs spawn around her. Lock the player in place, but let them look around to remove the orbs.

Developer(+1)

Thanks for the feedback!

That was actually my original intention, but I had some problems with importing the model from Blender so I stuck with the 2D screen because of the time.

Submitted(+1)

Hard to tell if what I'm doing with the orbs is helping with the date.

Developer

I see, I think that's a byproduct of "not having control" over the date. The orbs actually will keep spawning of different types, the more of each type you have raises the chance of your character to say something of that same type. For instance: if you have more of the green orbs (Humor) it makes it more likely for your character to say something funny. The outcome of that is still out of your control just like in a real date. Thanks a lot for commenting :)