Em primeiro lugar, muito obrigado por jogar o nosso jogo! :)
Estou neste momento aproveitando que a Jam já acabou e adicionando alguns updates de QOL como o skip de cutscene e revisei a AI para ser um pouco mais simples. Talvez não tenha ficado claro, porém os inimigos seguem uma rota e caso te vejam irão te seguir. Você pode também utilizar mesas que não estejam ocupadas com cadeiras para se esconder do inimigo (Só tome cuidado para que ele não te veja fazendo isso, haha). Gravamos uma gameplay walkthrough do jogo para você e qualquer outra pessoa que tenha dificuldade ao jogar para poder experienciar a jornada, afinal o mais importante para nós com essa Game Jam é que os temas sejam bem interpretados pois são muito importantes. Por enquanto, assista ao vídeo pelo link à seguir e depois se quiser tentar novamente, espere a próxima versão. ;)
Gameplay no Youtube.
Ramiro Almeida Basso
Creator of
Recent community posts
I see, I think that's a byproduct of "not having control" over the date. The orbs actually will keep spawning of different types, the more of each type you have raises the chance of your character to say something of that same type. For instance: if you have more of the green orbs (Humor) it makes it more likely for your character to say something funny. The outcome of that is still out of your control just like in a real date. Thanks a lot for commenting :)
DUDE! I'm really happy that on my second game here on Itch.io there was another streamer that played my content!
I overlooked the lack of synergy in the music and the shooting mechanics, I should've gone for a faster shooting and added life to the slimes! :P
Thanks for playing my game dude, I really appreciate it!
PS.: The fact you said you liked the character art really made me happy!
HEY! Thanks for the compliment on the art!
The idea of the arms and body being separate are actually something I'm going to use on a big project of mine, so it's awesome to know someone likes it!
I'll probably try to position the camera better next time, I'm still getting used to 3D developing, so I'm not used to it. Also, I slanted the camera a little intentionally because I thought it was kind of ugly with a straight top view, I'll try to find the sweet spot for topdown cameras on my next 3D project so it doesn't become like that! (Will try to figure out FOV better as well!)
The slimes's movements were supposed to be sporadic and random, but I made the decision of making them faster the more points you got, which sounds good in theory but I should've balanced it better so it could be more dynamic.
Anyways, thanks a lot for taking your time and commenting my friend, I really appreciate it! <3
Not gonna lie, you surprised me featuring my game in your video. I'm flattered!
All the critiques you made during your video are accurate and I sure could've done a better job here, so thanks for pointing it out! I just didn't have enought time to work on it but I'll do better on Jam 90! Also the music was really bad, I just got some old music I made on FL Studio 2 years ago and threw it into the game so it wouldn't be a game without audio... :P
Thanks a lot for taking your time man, appreciate it.
PS.: Thanks for the nod about the Camera Angle, the game was supposed to be just a straight corridor where you had to run for your life, but it would take me too much time to polish the controls so I just went for a platformer.