I want mine with a pinch of bugs, please!
That's definitely an oversight that we'll fix on the next update! Thanks for playing! :)
Ramiro Almeida Basso
Recent community posts
Really nice concept!
This would work really well as a full restaurant sim. But to make the gameplay less stressful I'd suggest you assign each ingredient to a keyboard key and then just make the player click on the airfryers with the selected ingredient. :)
The artstyle is really well done, and the graphics are cute. Nice transitions between levels and the music fits the cutesy artstyle. I just think the physics made catching the fruits really frustrating.
Well Done! :)
I really liked this game!
I think you did a great job at making an awkward situation out of one of those drawing chatrooms. I didn't personally feel too startled with the game, but the sound effects and changes in tone on the narrative were amazing to sell the creepiness!
Great job! :)
OMG, it really means a lot to us to read a "it's high quality"!
About the tutorials, yeah. We overlooked the UX on the tutorial for the project but we'll correct it as soon as possible! :)
Thanks for the kind comment!
I see, I think that's a byproduct of "not having control" over the date. The orbs actually will keep spawning of different types, the more of each type you have raises the chance of your character to say something of that same type. For instance: if you have more of the green orbs (Humor) it makes it more likely for your character to say something funny. The outcome of that is still out of your control just like in a real date. Thanks a lot for commenting :)
DUDE! I'm really happy that on my second game here on Itch.io there was another streamer that played my content!
I overlooked the lack of synergy in the music and the shooting mechanics, I should've gone for a faster shooting and added life to the slimes! :P
Thanks for playing my game dude, I really appreciate it!
PS.: The fact you said you liked the character art really made me happy!
HEY! Thanks for the compliment on the art!
The idea of the arms and body being separate are actually something I'm going to use on a big project of mine, so it's awesome to know someone likes it!
I'll probably try to position the camera better next time, I'm still getting used to 3D developing, so I'm not used to it. Also, I slanted the camera a little intentionally because I thought it was kind of ugly with a straight top view, I'll try to find the sweet spot for topdown cameras on my next 3D project so it doesn't become like that! (Will try to figure out FOV better as well!)
The slimes's movements were supposed to be sporadic and random, but I made the decision of making them faster the more points you got, which sounds good in theory but I should've balanced it better so it could be more dynamic.
Anyways, thanks a lot for taking your time and commenting my friend, I really appreciate it! <3
Not gonna lie, you surprised me featuring my game in your video. I'm flattered!
All the critiques you made during your video are accurate and I sure could've done a better job here, so thanks for pointing it out! I just didn't have enought time to work on it but I'll do better on Jam 90! Also the music was really bad, I just got some old music I made on FL Studio 2 years ago and threw it into the game so it wouldn't be a game without audio... :P
Thanks a lot for taking your time man, appreciate it.
PS.: Thanks for the nod about the Camera Angle, the game was supposed to be just a straight corridor where you had to run for your life, but it would take me too much time to polish the controls so I just went for a platformer.
I liked the music and the artstyle, but everyone talked about that already so I'll say that I also enjoyed the fact that you have to save the cats (the most important part of leaving a fire). Overall a pretty nice game! Looking forward to your entry on Week 90!
Thanks a lot for the support ,it means a lot to me! I feel the controls are laggy too, but I didn't have enough time to fix them so I kept as it was... I'm currently working on a bigger project and I'll make sure to keep what you said in mind to improve upon my mistakes!
Thanks a lot, I got into the jam too late and since I work as a teacher didn't have much time to work on it. I have an idea on why the controls feel laggy, probably was because of the thread I used for movement... Anyways, thanks a lot! :)