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I know AI disclosure is optional for games...

A topic by Eldwood created 13 days ago Views: 819 Replies: 19
Viewing posts 1 to 8
(+5)

I know AI disclosure is optional for games, but the first thing I do when I look at a game page is to look for the AI disclosure, and if it doesn't say that no generative AI was used, I move on.  Refusing to disclose that you use AI isn't going to make me give your game a chance, and refusing to disclose that you didn't use AI is just going to scare away potential players/customers.

Please fill out the AI disclosure on all projects you upload, regardless of type.  It's for you own benefit, as well as the benefit of everyone who comes to your project page.


(1 edit) (+5)

I don’t consider the AI disclosure “optional,” even though I know Itch doesn’t require it. Whenever I release a game, I immediately fill out the AI disclosure form, both for the sake of transparency and the functionality of being indexed along with other AI-assisted games.

I’m aware that many players will simply “move on” from my games, due to having the AI-assisted label, and that’s fine. Chances are, they weren’t people who would play my games anyhow. I share the same philosophy as the late Kurt Cobain: “I’d rather be hated for who I am, then loved for who I am not.” That is why, at Orange Heart Creative, I make sure to disclose everything that is AI-generated in my projects.

That being said, I don’t think people should be so quick to balk at AI-assisted games/assets/art, etc. Some people do put a lot of work into these projects - myself included - and I feel they should at least be given the same chance as other games to prove that they can be fun and engaging. Yes, there will be some terrible projects but, every once in awhile, you might run across a gem of which you otherwise would’ve never known.

All I’m saying is give all games a chance. If it’s crap, move on. If it’s not, let the creators know, whether or not they use AI, that you appreciate their work by leaving comments/feedback, replies in the community, donations; however you see fit.

(3 edits)

No, if you cannot be arsed to make your game without the assistance of the Internet Plagiarism Machine, I will not give it a chance. I cannot play every game that exists, and I will prioritize those that deserve my attention the most. Your AI slop games are not in that set.

You always have the option to change and become a real game dev. This is not a situation where you were somehow "assigned AI slopper at birth" and now have to take pride in that identity. You choose to keep making lazy AI slop instead of making something real. Trying to pull that Kurt Cobain quote to defend your slop is just gross, and sliding into a thread meant to uplift human creators to whinge about how everybody is just so mean to poor AI sloppers like you is rude and annoying.

"But i put actual effort in my games boo hoo!" - you've been on here for 75 days and published 7 games. That's less than two weeks per game on average. You are not putting effort in those. That is demonstrably a lie.

Even if you weren't using AI to churn out games at this rate, I'd be calling them slop, because that's what you call stuff that no effort has gone into.

(+5)

Look at the game's date; many games don't have that information because they predate the use of generative AI and predate Itch's policy change.

(+1)

I don't get why Generative AI is even allowed on itch.io. this is a site for releasing your art and games there's no place for AI here. at the bare minuimum there should be a "hide ai" option like pintrest has if they're really set on still allowing Generative Ai

(2 edits)

It's because itch.io is a shitty platform that sucks, run by people who do not have any values whatsoever. Itch.io tolerates homophobic hate speech, it tolerates racism, it tolerates intellectual property theft, it tolerates fraud. It tolerates fraudsters making entire games to harrass people who call them out on their fraud. The one thing itch does not tolerate is being called out on how much their shitty platform sucks.

(+1)

???

(+1)

I never used generative AI in my games and never will. How to fill in the AI disclosure for games that predate Itch's policy change?

The disclosure might be available in the same place for all projects. When you go to your Dashboard and select to Edit a game, do you see the “AI generation disclosure” section about three-fourths down the page?

Thanks for the info :-)

I don't know if it's a good idea to mark your game as "no AI used" because that's what AI looks for to learn.

The consensus among the creators I know seems to be that honest disclosure is best; but anyone who can should put noise, traps, popular public domain materials, or “poison” in each project to reduce the scraping’s efficiency.

May the models train on hundreds of bagel dogs that are given names like Caramel, Camel, and One-Eyed One-Horned Flying Purple Stuffy Eater for serious-sounding games with competing game mechanics.

maybe we should all make slop games and invite scraping just to poison their databases 

I prefer to provide reliable information for human players to make good decisions on the games they choose to play.

Itch added the disclosure on November the 20th of 2024, Thrack was announced April the 11th of 2024. november is after april; we could not have added a "no ai" disclosure at the period of Thrack's first announcement or conception as the feature did not yet exist on itch. 

https://tpsg.itch.io/thrack no textures were created with the use of ai in thrack, I made all of them myself and a few were sourced from the open domain (rare and may be replaced when we move past the demo versions). 

no music track in thrack the fox was generated utilizing ai, Franco Beceiro and Suluyeimon composed all of the Thrack tracks.

no sound effects in thrack were generated utilizing ai, most of them were code generated from Nyquist that I myself had written and have considered giving to the open source community to support fellow developers in the future. 

the story and dialogue was not written using generative ai, I wrote it myself. occasionally having debates with Trent in relation to the story scope and feel.

as for code 100% of it was written by me and possibly 1% was reformatted by ai. what do I mean by that?

I write the tooling and all concepts for the development curve, sometimes I have an LLM finalize that tooling (this has zero bearing on players, you never touch any of that code).

then when i'm feeling lazy i'll write a forloop and have an ai reformat it into a lambda, or list comprehension, or write my regex, everything is documented and maximally optimized for player convenience by me, manually as the programmer. there is not a single line of genuine thought written by an LLM anywhere in Thrack that the player will ever see or touch. I do not trust it enough to ever use it as more than I would a linter.

the controls were all made and tested manually, by me.

no animations were done by ai, I did them all myself, manually, rigging them, and positioning them, by hand except for some particle effects which are a series of meshes created by hand and the logic created in batch from a script or manually and adjusted, by hand.

no mesh or geometry was generated by ai, I created all of them.

although vocal-work has not been finalized, none of it is or will be generated by artificial intelligence.

ai was not used by any meaningful means in thrack the fox, I did everything, except for the music which was made by two composers, and a few animations which were done by Boki Animations who is sadly no longer working on this project.

Thrack does not have a label, because it was listed before the label existed.

You do realize that you can edit games after they are released, right? Feyna’s Quest has been on itch for over seven years now. I added the AI disclosure shortly after itch added the AI disclosure option, probably on the same day.

I as the developer do not have access to the editing for the thrack page the publisher (TPSG) does. 

(+1)

So I am relatively new to coding and making games but as far as AI, I mean I use Claude to ask it questions about how to move a character a different way besides you know like self.rect.x or something in pygame or simple stuff like that.  I dont vibe code.  Actually coding is fun and its hard and Im only in pygame. I suck but im getting better and will release some stuff. I got some things in the works.  Just gotta code better. Do I need AI for that? Is that disclosure?

(1 edit)

personally I think, no. that seems to be most programmers pipeline now.

Do you need AI to learn how to move characters? Likely no, you don’t.

The way this was done before the AI bubble formed a few years ago was to ask other game creators, programmers, or people who will help read through documentation.

Is disclose of the use of Claude or another LLM in making characters move? Likely, yes, that’s within the current definition of “AI assisted” if you keep any of the code generated by the prompt. (This is assuming there’s not a person on the other side pretending to be a Claude model.)

From itch.io’s guidance on the project edit page:

Please disclose if this project contains content produced by generative AI tools such as LLMs, ChatGPT, Midjourney, Stable Diffusion, etc., even if you hand-edited it