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Itch added the disclosure on November the 20th of 2024, Thrack was announced April the 11th of 2024. november is after april; we could not have added a "no ai" disclosure at the period of Thrack's first announcement or conception as the feature did not yet exist on itch. 

https://tpsg.itch.io/thrack no textures were created with the use of ai in thrack, I made all of them myself and a few were sourced from the open domain (rare and may be replaced when we move past the demo versions). 

no music track in thrack the fox was generated utilizing ai, Franco Beceiro and Suluyeimon composed all of the Thrack tracks.

no sound effects in thrack were generated utilizing ai, most of them were code generated from Nyquist that I myself had written and have considered giving to the open source community to support fellow developers in the future. 

the story and dialogue was not written using generative ai, I wrote it myself. occasionally having debates with Trent in relation to the story scope and feel.

as for code 100% of it was written by me and possibly 1% was reformatted by ai. what do I mean by that?

I write the tooling and all concepts for the development curve, sometimes I have an LLM finalize that tooling (this has zero bearing on players, you never touch any of that code).

then when i'm feeling lazy i'll write a forloop and have an ai reformat it into a lambda, or list comprehension, or write my regex, everything is documented and maximally optimized for player convenience by me, manually as the programmer. there is not a single line of genuine thought written by an LLM anywhere in Thrack that the player will ever see or touch. I do not trust it enough to ever use it as more than I would a linter.

the controls were all made and tested manually, by me.

no animations were done by ai, I did them all myself, manually, rigging them, and positioning them, by hand except for some particle effects which are a series of meshes created by hand and the logic created in batch from a script or manually and adjusted, by hand.

no mesh or geometry was generated by ai, I created all of them.

although vocal-work has not been finalized, none of it is or will be generated by artificial intelligence.

ai was not used by any meaningful means in thrack the fox, I did everything, except for the music which was made by two composers, and a few animations which were done by Boki Animations who is sadly no longer working on this project.

Thrack does not have a label, because it was listed before the label existed.

You do realize that you can edit games after they are released, right? Feyna’s Quest has been on itch for over seven years now. I added the AI disclosure shortly after itch added the AI disclosure option, probably on the same day.

I as the developer do not have access to the editing for the thrack page the publisher (TPSG) does.