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GodwayGames

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A member registered Mar 11, 2024 · View creator page →

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I made a new trailer far superior to the last one.  Enjoy!
https://rumble.com/v6vfl6x-thrack-the-fox-sneak-peak-trailor.html

https://rumble.com/v6vfl6x-thrack-the-fox-sneak-peak-trailor.html
I have made a trailer for Thrack The Fox on rumble! Enjoy.  

that's hilarious

what's the secret? 

it looks and feels great man. you can't really go "wrong" with a text based game, but they also have a niche playerbase. 

as far as I know mobile devs mostly rely on whales meaning just a small number of people with cash to burn being their primary target demographic while 90% of their playerbase plays for free or barely pays anything at all. 

yes that was a typo but I thought it was obvious enough that I'd meant tutamail the giant privacy email conglomerate? 

you think tutamail doesn't exist?

(1 edit)

update: He got an email now; it's IndieGameNews@Tutamail.com 

so if you want to get a review out there or contact him you can go there now, just note that it could take him some time to respond.

I do use it, I've been using it to aid in the creation of complex geometry for my upcoming title, Thrack The Fox

it already has extrusion as showcased in the rumble video?

and i've been using it to generate complex geometry and animations for Thrack the fox. 

there's definately an appeal factor there. 

I added a HUD for handling vertex groups. 

Made a sneak peak trailer for one of the games levels.

https://rumble.com/v6spau5-thrack-sneak-peak-trailer.html

it's supposed to help in niche applications where blender and maya struggle. or at least that's the direction I think i'll go with it. 
being able to generate and animate complex geometry, especially abstract geometry seems to be its current strongsuit.  

covering the gaps of usage cases where other mainstream Graphic Creation Kits fail or struggle in.

example: 

animating a carpet rolling takes hours on blender and will probably end up with a high poly result. my tools would be able to accomplish this task in minutes or seconds dependent upon the contextualization.  


having said that it doesn't really have an identity yet.

or if we could add our own meme templates to your database.... memeabase? 

it's cute I guess. it'd be kind of helpful if we could type into a text field and that text was generated on the image. 

Do any of you even want this? 

https://godwaygames.itch.io/godway-games-3d-mesh-creator/devlog/938834/godway-ga...

or am I wasting my time with it? I understand the general attitude may simply be that "Blender/Maya will do it better so don't bother"

what features would you desire from it if any at all?

now supports simple and very baseline background images because I was sick of the void. 

the image I used here:

did  you do anything with this? we may wish to attend. 

added a uv unwrapping method, and implemented a way to move between shading modes. 

general improvements especially with the GUI vertex selections and made it much faster.

I added a terrain generator and distance culling, cuz why not!

added a cloud generator hope you like it

it is somewhat feasible to make some decently complex geometry.

I added shading, surprisingly difficult to do actually. 

if you do have a twitter I will message you his @ over it but I'm not going to just plop it down or his email on the itch forums, he does it as a hobby not as a professional and it wouldn't be fair to him.

I think it would have to be a discord @

if you join twitter i'll be the first person to follow you. 

you are not alone in this, the internet is full of noise. I've had my own struggles during promotions of my content.

you sort of just have to find the thing that works for you, you need to build your audience and sometimes that's just no easy feat. 

So I can't tell you how to market your game, but I can tell you the one thing never to do. Never anger a niche audience, you will screw yourself.

having said that, have you tried twitter, or simply making a devlog here on itch?

update: I recently discovered this gent 

the best way may be over my twitter/X account. https://x.com/Godway_Games

I would if I could do it on private messaging, I don't like giving peoples details away without a good reason especially in public places.

not really "reviews" but there's the guy who did my interview: 
https://indiegamenews.github.io/IndieGameNews/?Page=1

I think he's pretty exclusive to the indie gaming sphere (although his content is a little mixed),
I hope he sticks with it, gaming journalism is pretty messed up right now and he's one of the few people who were willing to cover any indiedev adjacent content.

here you can use this guy, he's an NPC from an upcoming game of mine called ThrackTheFox.

 his name is Mackaroon, he's an alligator with a unibrow living in a world of complete and utter chaos and one of the few people in existence who are actually sane. so because of this he's also very self conscious, and a bit shy. but not too afraid to call things out to protect his own safety.   

I dunno if any of that information helps you but there it is I hope he's a worthy addition : )
And I appreciate this opportunity regardless.  

I'd love to contribute a character. 

I've been working with TPSG to create Thrack the fox. I have a devlog on the itch.io website already and have recently created a trailor:

yes we have a steam page for it as well already:
Steam

this is a truly dedicated project. and we've been struggling along with it which you can read a little bit about in an interview I did for the game

Interview 
It's a small miracle I was able to find anyone to give me an interview if I'm being honest. 

the trailer was also put on Rumble because I was concerned about Youtubes future:
Rumble

And now we're onto the next stages of the project; we've considered opening an Indiegogo account to fund it.

The name of the game is Thrack The Fox, it's about an anthropomorphic fox on a treasure hunting quest. and it is my hope to provide a game with authenticity and a product that can stand on its own, and respect its players intelligence while pushing the envelope of capabilities and creating the wild and weird world of Canzeria.

.you can follow my twitter @Godway_Games as well as I frequently post content on the website in relation to Thrack the fox and other titles I'm working on 

have a good day, you beautifully creative people : )

same here whenever I look for games it's for a windows machine although  I used to do some linux gaming as well, so there is some market for it.