Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GodwayGames

193
Posts
17
Topics
19
Followers
57
Following
A member registered Mar 11, 2024 · View creator page →

Creator of

Recent community posts

it was a weird pong breakout clone game, I was proud to have gotten it together. now it is lost media, I no longer have it and the sites hosting it are gone, that was over a decade ago.

it was called polybius pong I think or something like that, it was this game that was so brightly coloured and flashy that it probably should have contained an epilepsy warning. it allowed you to spawn multiple balls to play against a breakout grid but also there were nodes that would bounce your balls away and you could use them to keep them in place, and summon new parts to the grid for basically endless game action, when your balls fell through the floor you lost score. when you broke a grid you gained, when you hit a node you gained score. 

I am in the presence of trying to gain wishlists for my upcoming title Thrack The Fox a 3d indie action adventure game

https://rumble.com/v6vfl6x-thrack-the-fox-sneak-peak-trailor.html

And it does contain a narrative.

if what he is saying is true and there is genuinely no other way to acquire the game then I don't think your piracy assessment is accurate. 

thank you for addressing the concern. 

the title of this thread should've been "the chilling effect in real time"

the character count isn't long enough. I joined and made a post.

I play test my games to ensure they're beatable. Thrack is not excluded from this process 

Hi everyone, I recently opened an account on Mastodon as an experiment and hope to see you there : )

https://mastodon.social/@GodwayGames

I just joined mastodon : )

is now the time to get into modern art and make a fortune on ai grifting?

(1 edit)

Thrack The Fox is a 3d action adventure game in retro PlayStation 1 style graphics, and a psychedelic atmosphere. It is filled with comedic and eccentric loveable characters, and includes its own internal modding api.

I did an interview for it here:
https://indiegamenews.github.io/IndieGameNews/?Page=1

you can see the trailer for it here:
https://rumble.com/v6vfl6x-thrack-the-fox-sneak-peak-trailor.html

my game will have a demo shortly hereafter when i'm feeling better.

https://store.steampowered.com/app/3249500/Thrack_The_Fox/

thank you for any support you can give me : ) 

usually it's better to address criticism than to run away from it.

hi I have no idea what game that is, but also I don't think the introduction threads is the right primitive for this question : )

i'l give you a follow : ) 

I thought the game was perfectly reasonable. it's well enough animated and the controls are okay. my gripes would be that you didn't add a health bar, you can't see how long until the cooldown ends, and you don't tell the player the controls inside the game itself. the music is pretty cool, and that background is a little bit boring. tweaking any one of those would improve your work tenfold, also I see you used gamemaker? interesting choice of engine : ) 

An end animation would be nice. and I would make W or Up force the player to jump personally unless you intend to reserve that. also WASD didn't work until after I messed with the arrowkeys which was odd. 

by suffering, I make my own assets. and it is this suffering and conviction that gives my art value.

(1 edit)

personally I think, no. that seems to be most programmers pipeline now.

maybe we should all make slop games and invite scraping just to poison their databases 

I as the developer do not have access to the editing for the thrack page the publisher (TPSG) does. 

Itch added the disclosure on November the 20th of 2024, Thrack was announced April the 11th of 2024. november is after april; we could not have added a "no ai" disclosure at the period of Thrack's first announcement or conception as the feature did not yet exist on itch. 

https://tpsg.itch.io/thrack no textures were created with the use of ai in thrack, I made all of them myself and a few were sourced from the open domain (rare and may be replaced when we move past the demo versions). 

no music track in thrack the fox was generated utilizing ai, Franco Beceiro and Suluyeimon composed all of the Thrack tracks.

no sound effects in thrack were generated utilizing ai, most of them were code generated from Nyquist that I myself had written and have considered giving to the open source community to support fellow developers in the future. 

the story and dialogue was not written using generative ai, I wrote it myself. occasionally having debates with Trent in relation to the story scope and feel.

as for code 100% of it was written by me and possibly 1% was reformatted by ai. what do I mean by that?

I write the tooling and all concepts for the development curve, sometimes I have an LLM finalize that tooling (this has zero bearing on players, you never touch any of that code).

then when i'm feeling lazy i'll write a forloop and have an ai reformat it into a lambda, or list comprehension, or write my regex, everything is documented and maximally optimized for player convenience by me, manually as the programmer. there is not a single line of genuine thought written by an LLM anywhere in Thrack that the player will ever see or touch. I do not trust it enough to ever use it as more than I would a linter.

the controls were all made and tested manually, by me.

no animations were done by ai, I did them all myself, manually, rigging them, and positioning them, by hand except for some particle effects which are a series of meshes created by hand and the logic created in batch from a script or manually and adjusted, by hand.

no mesh or geometry was generated by ai, I created all of them.

although vocal-work has not been finalized, none of it is or will be generated by artificial intelligence.

ai was not used by any meaningful means in thrack the fox, I did everything, except for the music which was made by two composers, and a few animations which were done by Boki Animations who is sadly no longer working on this project.

Thrack does not have a label, because it was listed before the label existed.

alrighty I'll add it. 

"I'd prefer to use names that are simple and shorter, and sound real." I can still sneak it in as is, but is there another name you'd be willing to use instead?

Dave1146 hours ago

I'm just sharing my experience for free. If you really need more support, paying is normal, my friend. No one would do useless work, am I right?

SELF PROMOTION: 

  • If you're advertising a game, then don't post here. Use the Release Announcements board to self promote your itch.io projects. Follow the rules there when posting.
  • Advertising links to your discords/twitch/etc. not allowed
  • Game jams can be shared in the jams forum
  • If you're providing a free service for game developers or players then you can post it. If it's not a good fit then we'll archive the topic

while it's true he hadn't released anything, intention matters.

(2 edits)

This question seems very engine and legal-compliancy dependent.  but generally speaking the most desirable format is not always the best format in terms of distribution and execution. ideally you want lossless compressed audio for everything with minimal file-size and near-zero computation. 

it's probably a good idea to simply release your pack in multiple formats. 

typically music itself winds up being lossless and computationally expensive, whereas sound effects lean more lossy with much lower compute times.   then you have like flac or something for archives 

personally I would try looking through my browsers history if you read it recently and got it off of Itch.io specifically. and then just search from there all the times you visited this domain.

if that doesn't work then I'd suggest writing down a summary of what you'd read and maybe one of us would be able to find it from the summary. or better yet some of its exact contents for a verbatim-based search. 

I think you'd have better luck posting this in Release Announcements and clearly marking your prices, services being offered, etc transparently. 

can do.

you'll be in there : )

yes I do make press kits : ) 

more likely than not it will be available on my gitlab.

https://gitlab.com/GodwayGames/


is M.Anter okay?

so, you do you want in or not? 

alright I'll add Ako

I'll add you : ) 

Michzeal it is : ) 

Thrack the fox has reached its 100 wishlist milestone :)

bump.

(1 edit)

yeah I can do that, which one? like I said it would be one of the enemies, and I'm currently working on Thrack the fox which you can find both on steam and the devlogs here on itch, it will probably be here on itch too.
https://indiegamenews.github.io/IndieGameNews/?Page=1 here's an interview of it. 

you got it. : )

it doesn't carry over very well actually, sure you can jam an LLM in your game but it will just constantly hallucinate and get everything wrong, you won't be able to tune it into a narrative, it will break character easily etc, etc. in my opinion at this stage and probably future stages it won't have a very big inpact on specifically npc ai, maybe maychine learning could be useful for meadow pathing but that's about it, and that wouldn't be new.