I made a new trailer far superior to the last one. Enjoy!
https://rumble.com/v6vfl6x-thrack-the-fox-sneak-peak-trailor.html
GodwayGames
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https://rumble.com/v6vfl6x-thrack-the-fox-sneak-peak-trailor.html
I have made a trailer for Thrack The Fox on rumble! Enjoy.
it's supposed to help in niche applications where blender and maya struggle. or at least that's the direction I think i'll go with it.
being able to generate and animate complex geometry, especially abstract geometry seems to be its current strongsuit.
covering the gaps of usage cases where other mainstream Graphic Creation Kits fail or struggle in.
example:
animating a carpet rolling takes hours on blender and will probably end up with a high poly result. my tools would be able to accomplish this task in minutes or seconds dependent upon the contextualization.
having said that it doesn't really have an identity yet.
Do any of you even want this?
https://godwaygames.itch.io/godway-games-3d-mesh-creator/devlog/938834/godway-ga...
or am I wasting my time with it? I understand the general attitude may simply be that "Blender/Maya will do it better so don't bother"
what features would you desire from it if any at all?
you are not alone in this, the internet is full of noise. I've had my own struggles during promotions of my content.
you sort of just have to find the thing that works for you, you need to build your audience and sometimes that's just no easy feat.
So I can't tell you how to market your game, but I can tell you the one thing never to do. Never anger a niche audience, you will screw yourself.
having said that, have you tried twitter, or simply making a devlog here on itch?
the best way may be over my twitter/X account. https://x.com/Godway_Games
not really "reviews" but there's the guy who did my interview:
https://indiegamenews.github.io/IndieGameNews/?Page=1
I think he's pretty exclusive to the indie gaming sphere (although his content is a little mixed),
I hope he sticks with it, gaming journalism is pretty messed up right now and he's one of the few people who were willing to cover any indiedev adjacent content.
here you can use this guy, he's an NPC from an upcoming game of mine called ThrackTheFox.
his name is Mackaroon, he's an alligator with a unibrow living in a world of complete and utter chaos and one of the few people in existence who are actually sane. so because of this he's also very self conscious, and a bit shy. but not too afraid to call things out to protect his own safety.
I dunno if any of that information helps you but there it is I hope he's a worthy addition : )
And I appreciate this opportunity regardless.
I've been working with TPSG to create Thrack the fox. I have a devlog on the itch.io website already and have recently created a trailor:
yes we have a steam page for it as well already:Steam
this is a truly dedicated project. and we've been struggling along with it which you can read a little bit about in an interview I did for the game
Interview
It's a small miracle I was able to find anyone to give me an interview if I'm being honest.
the trailer was also put on Rumble because I was concerned about Youtubes future:
Rumble
And now we're onto the next stages of the project; we've considered opening an Indiegogo account to fund it.
The name of the game is Thrack The Fox, it's about an anthropomorphic fox on a treasure hunting quest. and it is my hope to provide a game with authenticity and a product that can stand on its own, and respect its players intelligence while pushing the envelope of capabilities and creating the wild and weird world of Canzeria.
.you can follow my twitter @Godway_Games as well as I frequently post content on the website in relation to Thrack the fox and other titles I'm working on
have a good day, you beautifully creative people : )