what constitutes a game?
GodwayGames
Creator of
Recent community posts
is it like mine:
https://glomble.com/videos/RKYa5cJx5fV
https://store.steampowered.com/app/3249500/Thrack_The_Fox/
cuz if so I can give you some tips, tip #1: learn GLSL.
https://x.com/Godway_Games/status/1983625003422904611
What is Elon trying to do? kill indiedevs off his platform? are the rest of you having this struggle? or am I just unlucky. I know many of you also use Twitter/X for reach. I've been experimenting with a different platform called 5Minds, I don't care about the political aspect of it, but the algorithm is making X unusable for anyone below 1 thousand followers, and even those people are getting annoyed.
I don't have a problem with developing for an arcade and would actually love to throw my hat into such a ring, but that leaves the question of how these rotations work, is it all over network? does that mean now there's always online DRM? I guess that's not as bad for a venue (but i'd still want it disclosed), but if there is facial scanning / biometric data collection, ads, or a lack of transparency in the pricing of the games, that would be an absolute no go for me. these are very real concerns in 2025.
you're asking the wrong audience. you need to go and talk to people who run arcades and understand them and their clients. your clients are the people who purchase arcade games, their audience are people who put tokens into the arcades. so you'd need to have a good relationship with those people and fully understand what those people want. The people here on itch are mostly game developers, we aren't your audience, we're your peers, we aren't your clients and we can't help you understand your market here. Some of us might have experience with your clients but that's not the same as just going to talk to said clients and making that direct connection.
I just want to say that it's not always possible to reduce filesizes nor do uncompiled filesizes always match the expectations of compiled files. right now my game is about a gigabyte in size, but when I compile it I expect it could be anywhere from 2 to 5 gigabytes in size and there's nothing I can do about it. Yes I can optimize, but optimizations have a limit, and the more I optimize the more content I need to cut or refactor simply to gain a tiny file-size improvement. and I may not be guaranteed a useful filesize extension by the site (which btw 1 gig for handling thousands of games is actually quite generous all things considered).
I haven't checked out peertube and dailymotion really yet. but I do have a vimeo, its gui is kind of awkward but it also has extremely useful embedding features which I liked a lot.
https://vimeo.com/user217003805
although I haven't maintained it for some time now.
Patents give a temporary legal monopoly on an invention, but they don’t allow anticompetitive conduct outside the patent’s scope under the Sherman act and Clayton act if a patent is being used to restrain trade or build an unlawful monopoly/trust nintendos patent should therefore be unenforceable. And I don't think they actually could sue anyone and win.
https://about.gitlab.com/blog/secure-by-design-principles-meet-devsecops-innovat...
The problem with 2fa is that it has a long history of being used by dataminers and bad faith actors. it can also and frequently does result in account lockouts. I do not care what some random security organization (CISA) that I've never interacted with has to say, developers shouldn't have to worry about 2fa/mfa and it should never be mandatory. you the developer should have the right to protect your code how you see fit, especially if you paying for CI/CD services. Github has already done this before gitlab and it has ended poorly for many developers, it is one of the reasons I left github to begin with. I know a lot of you are developers who might also use these tools and you deserve to be made aware.
I have no idea what you mean, i'm not the media i'm a game developer.
https://store.steampowered.com/app/3249500/Thrack_The_Fox/ <- i'm the developer behind this project.
I've never claimed to be a reporter of any kind
Did you know there was a class action lawsuit against steam right now? did you know there's a good 29% chance that you're enrolled in it? Did you get an email saying there was a lawsuit and you were part of it? I didn't.
of the 109,674 developers on steambase who've ever published on steam, 32,000 of them are supposedly opted into this lawsuit.
Are you enrolled if you're a TBA indie who hasn't published yet? are you enrolled? I have no idea.
if your game is free but you make your money off of ads or micro-transactions are you enrolled? anyone's guess!
do you want the right to sue valve yourself in the future and think you can get a better commission and don't want to be enrolled in a lawsuit against your will? ¯\_(ツ)_/¯
god forbid you're a publisher and just don't want any bad blood with Valve.
as it turns out there's no public listing for plaintiffs to inform you that you have been opted in.
Why are we the developers who just want to put pixels to screen and smiles to face being dragged through yet another political circuit? I have no idea.
have you ever even heard of Wolfire Games and Dark Catt Studios? I haven't, guess they represent us now.
I'm not going to tell you how to feel about it, I won't tell you what to do but we have less transparency on this issue than a Picasso through frosted glass. if one of you could please fill the rest of us in, that would be great because I have no idea what's going.
I didn't get yelled at for the GG3MC so I think you're fine. https://godwaygames.itch.io/godway-games-3d-mesh-creator
I think if I was doing something wrong by expressing that I was going to release a non-game, they would've said something by now considering how long it's been up on here already.
I have been upset with Youtubes latest policies and strongly disapprove of how they have handled the platform in recent years, as such I have not and may not ever create a youtube account.
as such I am very appreciative to call myself one of the earliest adopters of an alternative, named Glomble.
you can see my profile and first upload below.
https://glomble.com/profiles/qddZmz8gyJSa
https://glomble.com/videos/RKYa5cJx5fV
thank you for watching, I probably will not make a Youtube until policies have changed.
https://rumble.com/v6x8wry-gg3mc-cloud-generation-and-duplication-test.html
Showing off cloud generation and duplication.
If you are deadset on creating a DRM for your game the most secure type is one that is consistently online checking the client. I should note that these kinds of DRMs are understandably very unpopular and I would not recommend them. I will however say that the purpose of DRM is not to completely stop piracy but instead to reduce the period from which it will be hacked and pirated so that you do not have a massive first day distribution problem where everyone got it free so that they do not buy it. But even then most players want to support independent developers and some pirates will even purchase your game later on anyways.



