personally I think, no. that seems to be most programmers pipeline now.
GodwayGames
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Itch added the disclosure on November the 20th of 2024, Thrack was announced April the 11th of 2024. november is after april; we could not have added a "no ai" disclosure at the period of Thrack's first announcement or conception as the feature did not yet exist on itch.
https://tpsg.itch.io/thrack no textures were created with the use of ai in thrack, I made all of them myself and a few were sourced from the open domain (rare and may be replaced when we move past the demo versions).
no music track in thrack the fox was generated utilizing ai, Franco Beceiro and Suluyeimon composed all of the Thrack tracks.
no sound effects in thrack were generated utilizing ai, most of them were code generated from Nyquist that I myself had written and have considered giving to the open source community to support fellow developers in the future.
the story and dialogue was not written using generative ai, I wrote it myself. occasionally having debates with Trent in relation to the story scope and feel.
as for code 100% of it was written by me and possibly 1% was reformatted by ai. what do I mean by that?
I write the tooling and all concepts for the development curve, sometimes I have an LLM finalize that tooling (this has zero bearing on players, you never touch any of that code).
then when i'm feeling lazy i'll write a forloop and have an ai reformat it into a lambda, or list comprehension, or write my regex, everything is documented and maximally optimized for player convenience by me, manually as the programmer. there is not a single line of genuine thought written by an LLM anywhere in Thrack that the player will ever see or touch. I do not trust it enough to ever use it as more than I would a linter.
the controls were all made and tested manually, by me.
no animations were done by ai, I did them all myself, manually, rigging them, and positioning them, by hand except for some particle effects which are a series of meshes created by hand and the logic created in batch from a script or manually and adjusted, by hand.
no mesh or geometry was generated by ai, I created all of them.
although vocal-work has not been finalized, none of it is or will be generated by artificial intelligence.
ai was not used by any meaningful means in thrack the fox, I did everything, except for the music which was made by two composers, and a few animations which were done by Boki Animations who is sadly no longer working on this project.
Thrack does not have a label, because it was listed before the label existed.
I'm just sharing my experience for free. If you really need more support, paying is normal, my friend. No one would do useless work, am I right?
SELF PROMOTION:
- If you're advertising a game, then don't post here. Use the Release Announcements board to self promote your itch.io projects. Follow the rules there when posting.
- Advertising links to your discords/twitch/etc. not allowed
- Game jams can be shared in the jams forum
- If you're providing a free service for game developers or players then you can post it. If it's not a good fit then we'll archive the topic
while it's true he hadn't released anything, intention matters.
This question seems very engine and legal-compliancy dependent. but generally speaking the most desirable format is not always the best format in terms of distribution and execution. ideally you want lossless compressed audio for everything with minimal file-size and near-zero computation.
it's probably a good idea to simply release your pack in multiple formats.
typically music itself winds up being lossless and computationally expensive, whereas sound effects lean more lossy with much lower compute times. then you have like flac or something for archives
personally I would try looking through my browsers history if you read it recently and got it off of Itch.io specifically. and then just search from there all the times you visited this domain.
if that doesn't work then I'd suggest writing down a summary of what you'd read and maybe one of us would be able to find it from the summary. or better yet some of its exact contents for a verbatim-based search.
I think you'd have better luck posting this in Release Announcements and clearly marking your prices, services being offered, etc transparently.
yes I do make press kits : )
more likely than not it will be available on my gitlab.
https://gitlab.com/GodwayGames/

yeah I can do that, which one? like I said it would be one of the enemies, and I'm currently working on Thrack the fox which you can find both on steam and the devlogs here on itch, it will probably be here on itch too.
https://indiegamenews.github.io/IndieGameNews/?Page=1 here's an interview of it.
it doesn't carry over very well actually, sure you can jam an LLM in your game but it will just constantly hallucinate and get everything wrong, you won't be able to tune it into a narrative, it will break character easily etc, etc. in my opinion at this stage and probably future stages it won't have a very big inpact on specifically npc ai, maybe maychine learning could be useful for meadow pathing but that's about it, and that wouldn't be new.
I am currently working on some enemies and I want to name them, I'm not at the stage where I have huge piles of money to help other devs, but what I can do is add you to my game Thrack The Fox naming the enemies after you if you'd like, I'd prefer to use names that are simple and shorter, and sound real. so few characters and avoiding special characters, if you're interested place the name you want to use below and I'll select some to name some of my enemies after in game and then maybe i'll put you in my game. :)
this is still going strong, and I returned to operations some time ago, certainly less than 5 months ago. things have been relatively rough given the global climate, the collapsing industry, the turmoil of the current economy, and of course more than anything else personal life events. Either way, Thrack is still being developed.
is it like mine:
https://glomble.com/videos/RKYa5cJx5fV
https://store.steampowered.com/app/3249500/Thrack_The_Fox/
cuz if so I can give you some tips, tip #1: learn GLSL.
https://x.com/Godway_Games/status/1983625003422904611
What is Elon trying to do? kill indiedevs off his platform? are the rest of you having this struggle? or am I just unlucky. I know many of you also use Twitter/X for reach. I've been experimenting with a different platform called 5Minds, I don't care about the political aspect of it, but the algorithm is making X unusable for anyone below 1 thousand followers, and even those people are getting annoyed.




