I am a game developer who is developing mobile games.
I would like to know how much people are willing to pay for mobile games, or whether people are more willing to accept free games and GACHA's paid game model?
Mobile game audience is extremely price sensitive. Micro transactions or entising free users to migrate to a premium package (still low price) are one of the most common ways to monetize
as far as I know mobile devs mostly rely on whales meaning just a small number of people with cash to burn being their primary target demographic while 90% of their playerbase plays for free or barely pays anything at all.