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it's supposed to help in niche applications where blender and maya struggle. or at least that's the direction I think i'll go with it. 
being able to generate and animate complex geometry, especially abstract geometry seems to be its current strongsuit.  

covering the gaps of usage cases where other mainstream Graphic Creation Kits fail or struggle in.

example: 

animating a carpet rolling takes hours on blender and will probably end up with a high poly result. my tools would be able to accomplish this task in minutes or seconds dependent upon the contextualization.  


having said that it doesn't really have an identity yet.

Interestingly I am having a similar episode of reminding myself of my project’s identity :D

What I would say is - as you have a set of ideas in mind of what your project will accomplish that’s awesome! My suggestion is to put it into practice and use it yourself, and share to a few people who do the same as you to hear how it works for them.

And I mean use it yourself - don’t test it. Use it! :)

For me, I love working on mobile/web games because I can take it with me and just have a play. And when I do (playing as a player, not a tester), I suddenly think “Ah, I want to do THIS but I can’t…” and “I do THAT a lot, maybe I can make THAT a bit eaiser”, etc.

When we do this we see our project in the lens of those that use it (the end user).

I feel like the concept may work the same for this - if you try and work on a new project and USE your tool for yourself you’ll see where its identity can shine!

And for promotion, an idea: it would be wicked to do a comparison video. Get a Blender artist to make the carpet roll while recording their screen. Then record your screen doing the exact same thing.

I hope this gives some food for thought/helps :)

I do use it, I've been using it to aid in the creation of complex geometry for my upcoming title, Thrack The Fox

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Then I completely believe if it’s helpful to you it will be helpful to others. Simple as. 😌