I might be being v. naïve but what does it do? 😅 Maybe make this more obvious/declared somewhere so people can learn what it is meant to be. For context of my journey:
- I went to here first https://godwaygames.itch.io/godway-games-3d-mesh-creator/devlog/938834/godway-games-3d-mesh-creator-gg3mc
- Then I went to https://godwaygames.itch.io/godway-games-3d-mesh-creator - nothing
- Then I revisited the first page and saw the Rumble video - and now I kinda get it…
… and what I kinda get is that’s super cool! Quite an achievement, good job :D I still suggest making it easier to find out what this is if you want to garner other people’s interest.
I want to say also I’m a huge advocate for making a project a day (literally just made a YouTube video about how to learn Godot, and it’s exactly the same mentality). So it’s awesome you’ve found something that you’re keen on possibly continuing.
What I would say though is… if you’re not going to use it, what’s the point? If you’re not going to use it, others probably won’t want to use it. So long as you’re using it for practical things (solve problems with your tool) then you’re getting wicked experience and feedback on how to improve it and also building credibility for others to consider using it!
So to the question “am I wasting my time with it?” I feel this is something only you should decide the answer on :)
I think asking for features others may be interested could be good to get ideas for where to take the tool and what problems it can solve, too! I’ll answer the “what features would you desire” with: I would desire the features that are present are being done well, being usable and a nice spot in someone’s workflow. And which features? A limited amount, that solve a specific problem really well.
I frequently return to Blender and just as frequently abandon my attempts to relearn it all. It seems so complicated and I don’t feel like I’m prepared to dump in the hours again to potentially forget it all. So if the tool was light, easy to reference (quick to learn) and able to just give the output I needed (for example, a mesh that has the right textures applied) then I’d definitely consider using this tool! If I was making a game with similar aesthetics to RuneScape (low poly) I would 100% be picking this up to make a quick goblet, table, chairs, church, sword, and all sorts.
Those are my thoughts :) Keep crushin’ it, GodwayGames!