I don't know if it has something to do with my browser or the size of my monitor, but the score wasn't displayed, just the word score :(. So I don't know how far I got, but it was entertaining enough that I played quite a few attempts. I appreciate the added touch that the music is in the same tempo as the game, makes the cool solo that comes in feel more epic
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For Some Reason's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Design | #147 | 2.483 | 2.483 |
| Innovation | #151 | 2.345 | 2.345 |
| Relevance To Theme | #151 | 2.690 | 2.690 |
| Overall | #152 | 2.506 | 2.506 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
i've some questestions
why all the projectile colors are same? i think it needs contrast to recognize is it dagerous or safe.
why enemies moves pixel perfect but player and projectiles moves smooth?
btw nice work ^^
You are right about the projectiles. You can tell if it's dangerous or safe by looking at their direction of course but color would make it more recognizable. About your second question, I tried both ways and moving smooth felt a bit more challenging. It's just about my taste I think. Thanks for your feedback
Fun game and music. Wish there was more of a difficulty curve though. Really wanted to hear more of the music haha.
2s. 2s everywheeeeere. Cheeky and fun, great work on this! Would have loved to see a bit more work put in on the difficulty curve and progression, but overall this was a fun ride!
Cool game. After playing a while I found out I could just hold space to fire :D
eh, it's a good game, but i don't really see much special with it. but it's still good


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