tell me why I got spent like 30 mins on this. And the thing was on the edge and then I died.... SMH.
thanks for making a nightmare that I couldn't put down. It's the Sisyphus in me
| Criteria | Rank | Score* | Raw Score |
| Theme | #27 | 3.588 | 3.588 |
| Art | #42 | 3.706 | 3.706 |
| Overall | #77 | 3.141 | 3.141 |
| Creativity | #96 | 3.294 | 3.294 |
| Audio | #116 | 2.706 | 2.706 |
| Enjoyment | #179 | 2.412 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
tell me why I got spent like 30 mins on this. And the thing was on the edge and then I died.... SMH.
thanks for making a nightmare that I couldn't put down. It's the Sisyphus in me
This is definitely a nice start to something much greater. I like the idea of collecting the crystals to make your swing better. I bet if you had more time to work on this, it could've been great. Good job!
Only 3 days for this level of work is impressive!! Great job!!
Interesting idea. I liked the overall feel at the beginning and I kinda thought that my jump maybe changes with time or these things that I gather. At one point I just treated it as an idle game but with holding a button until I had a lot of those stars thingies but I wasn't exactly sure what do I do with them. At first I thought maybe currency to upgrade but never found a way to do that beyond making my sword have that pickaxe part.
Overall was interesting but I suppose it took way too much time that I ended up with maybe 12 of those stars (first row) and 6 or so on the second? Didn't count but at that point I just quit and that invincible thingy didn't budge.
For the time you said you made it in, pretty great to be honest. The art is just amazing and the sounds were spot on.
Good work overall!
Thanks for the feedback!
The stars were added in the last 30 minutes :') they increase your swing speed and strength, but the system is quite broken and not really useful; the game was meant to be a metroidvania/roguelite of sorts, and the strength and speed upgrades were part of the collectibles or boss knockback reward.
good graphics, but the essence of the game is not very clear
Just finished it. I really liked the colour palette you used here and the game is honestly quite polished for only three days. Being honest, it felt kinda slow and after a while I just started to watch a video while holding D until I pushed this creature far enough. I think you could keep retention by making upgrades more active (e.g. through a shop at the beginning). You could also go all into this absurd scenario where game's entire lore resolves around no one being able to push this thing off the cliff. No one until the hero - the candle.Thats just a suggestion though, I enjoyed it!
Tanks! glad you liked it! :D
And yeh; the main idea was for it to be a sort of metroidvania/roguelite, where you explore the map to get upgrades and then fight the boss until you get knocked out of a sky island back into the map, were you can find more upgrades, but I couldn't do it I'm weak =~=
The stars you get are a remnant of that concept; they upgrade (too slowly) your swing speed or strength, but it ended up reeeeaaaally half-cooked º^º
Such a shame you didn't have enough time to finish it, I would've loved to play another banger game from Niko
Yay! Thank youuu :D
(Ets del Deià , veritat? jsjs recordo veure el vostre joc i pensar; o bé no tenim els mateixos profes, o tampoc heu après gaire que no sapiguesiu fer ja d'abans)
I am planning to get straight into another longer and more laid back jam, this was my way of getting into the mindset mwehehe so look forward to that! (Or play some of my other games, I dunno 0=0 )
I'm also gonna rework, expand and publish Ñamto as a first commercial game; hopefully in the near future... (2027?)
nice little idle game, you can make the candle thing auto play itself while you make breakfast and play other games.
No me dio tiempo ni a casi empezar con el core del juego ( para que te hagas una idea; iva a ser una mezcla entre roguelite y metroidvania al principio, pero quedaba 1 dia y solo tenÃa el movimiento base y un par de cosas mas TvT) tenÃa 3 dias y la idea no demasiado clara al principio, lo entregué con un minuto de margen y se me olvidó desactivar el "modo debug" jsjs. No togues ni tab, ni shift ni la rueda del ratón porfi °^° (es trampas, te llevaré a juicio e irás a prisión 😔)
Hey, nice visuals and physics. Shame about the music, hope you have better luck next time finding a musician. Would sure help pass the time given the relaxed pace... Impressive solo effort!
Check out my team's submission if you're interested
So simple, so fun. I don't know what the stars do but I had about 20 of them by the time I quit. LOVE the flame effect. For a moment I thought I was actually burning up and only had limited time to push the thing over, but nope. Very cute art, fun music. Love this game.
Thank you! I sadly did not have time to create any music (I had just 3 days) so I dunno what are you talking about °^° (sound effects?)
I had to add the whole star mechanic in the last 30 minutes before submission, so it is VERY half cooked (as the rest of the game, honestly. At first it was gonna be a weird metroidvania... 3 days don't really allow you to do a lot...)
Anyways: the stars represent your strength and turning speed, I don't even know which bar is wich cus I had 5 minutes left to add them TvT
Happy you liked it anyway! :D
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