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matchstick345

82
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6
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A member registered Oct 12, 2024 · View creator page →

Creator of

Recent community posts

Thanks so much!

Thanks for the feedback. Glad you liked it. And yeah, that's pretty much what the hints are for in this version. Original plan was to judge it by the design itself instead of by the grid cells that are covered, like if you draw a vertical line, it wouldn't matter where it was drawn on the grid. I feel like that might make the experimentation and puzzle-solving parts easier. But that was wildly out of jam scope. I might add it back later to remove the whole grid-based judging mechanic. 

Glad you liked it. Thanks for the review!

Really interesting. Loved the atmosphere.

Super fun game. There are so many great options to pick from! Love the music as well.

Really interesting and fun game! I enjoyed it a lot.

Thanks so much! I know I need to work on my tutorials and explanations. Working on a different project at the moment but I'll add more of an interactive tutorial after the jam instead of the text wall. For scoring, every cell has a fixed percentage and time duration decided at loading time.

Thank you!

Thanks for trying the game! And yeah, I didn't have time to balance the difficulty so I just made it easier to keep experimenting for the jam version. That will have to be fixed if I work on this game further.

Thanks for the feedback. I'll add more of that after the jam. Glad you liked it.

Thanks for the feedback. I'm glad you enjoyed it!

Thank you so much. I'm glad you enjoyed it. I knew most entries would be combat based, and most of my ideas were combat based. I was scared a cozy puzzle game might be out of place here. It's amazing to see people enjoy playing it as much as I enjoyed making it.

Thank you for trying it!

Thankyou :)

I think one page with question mark is fine. Or you could have a final total page number like page 2/20 to show everything pending unlocks. Or just a navigation button that moves you to next/previous filled recipe page. Just any way to avoid having to click through ten empty pages to find a recipe. 

Lovely aesthetic. 

Love the clone mechanic. I thought they were ghosts of past attempts at first. I like how more damage makes you more powerful in a way. Story and art is super cute.

Thank you so much!! I'm trying to get better at explaining and tutorials. I know that's a hurdle with all the mechanics I put in the game. I'd love to know if there's anything you think should be part of the tutorial/intro part that I left out?

Yeah. There's a 100% value drawings that the hints start to unlock. The goal is to find the rune that gets you 100% invincibility. Each cell has fixed value. I didn't want drawings to be valued randomly. The hints unlock which grid cells have how much value. You don't have to use them. I just didn't have time to test or balance difficulty so they're an optional feature to prevent the puzzle being too hard. 

Thanks for the review! I'm glad you liked the game. 

Love the mechanic. It's really fun to play. The font was hard to read though. I'd love to see this  as a full game.

Art is absolutely amazing. Love the vibe. 

Fun gameplay, really cool art.

Loved the art and animation. It was kinda glitchy to play but super fun. 

Really  fun game. Love the art.

Loved the opening sequence. Art was gorgeous. It's a really fun concept.

Aesthetics and music were nice. Controlling the shield was fun. Good entry.

I didn't want to overexplain and give away the puzzle. Thank you  for trying it.

Thank you!

Thanks for giving it the time and review! I really appreciate it!

Yeah I was torn between expositing the whole game for the jam vs letting the player play with it. I'm glad you liked it. 

Thank you. I know I didn't do the the best job explaining everything. I'm glad you  liked it still!

So glad you enjoyed it! 

Thanks so much!

Thank you!

Thanks for trying my game. I'm glad you enjoyed it!

Love the background art and the little goo. Feels very fun to control.

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I was enjoying the story and it randomly turned into a clicker and then froze... 

Cute art, fun mechanic. 

Yeah the piano tiles sounds every time you hit the ground or wall. It was very musical lol. Are you going to continue this? I'd love to play a little candle in a metroidvania.

External keyboard did not work. Shift started working in Safari. Downdash feels fun. Still no lava form for me. :( I either have an Itch input setting somewhere that's messing with this, or I need to try a different browser. Anyway. The game is cool.