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matchstick345

65
Posts
4
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2
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A member registered Oct 12, 2024 · View creator page →

Creator of

Recent community posts

Thank you so much!! I'm trying to get better at explaining and tutorials. I know that's a hurdle with all the mechanics I put in the game. I'd love to know if there's anything you think should be part of the tutorial/intro part that I left out?

Yeah. There's a 100% value drawings that the hints start to unlock. The goal is to find the rune that gets you 100% invincibility. Each cell has fixed value. I didn't want drawings to be valued randomly. The hints unlock which grid cells have how much value. You don't have to use them. I just didn't have time to test or balance difficulty so they're an optional feature to prevent the puzzle being too hard. 

Thanks for the review! I'm glad you liked the game. 

Love the mechanic. It's really fun to play. The font was hard to read though. I'd love to see this  as a full game.

Art is absolutely amazing. Love the vibe. 

Fun gameplay, really cool art.

Loved the art and animation. It was kinda glitchy to play but super fun. 

Really  fun game. Love the art.

Loved the opening sequence. Art was gorgeous. It's a really fun concept.

Aesthetics and music were nice. Controlling the shield was fun. Good entry.

I didn't want to overexplain and give away the puzzle. Thank you  for trying it.

Thank you!

Thanks for giving it the time and review! I really appreciate it!

Yeah I was torn between expositing the whole game for the jam vs letting the player play with it. I'm glad you liked it. 

Thank you. I know I didn't do the the best job explaining everything. I'm glad you  liked it still!

So glad you enjoyed it! 

Thanks so much!

Thank you!

Thanks for trying my game. I'm glad you enjoyed it!

Love the background art and the little goo. Feels very fun to control.

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I was enjoying the story and it randomly turned into a clicker and then froze... 

Cute art, fun mechanic. 

Yeah the piano tiles sounds every time you hit the ground or wall. It was very musical lol. Are you going to continue this? I'd love to play a little candle in a metroidvania.

External keyboard did not work. Shift started working in Safari. Downdash feels fun. Still no lava form for me. :( I either have an Itch input setting somewhere that's messing with this, or I need to try a different browser. Anyway. The game is cool.

Loved the concept and story. The vibe was really cool. One of my favorite submissions so far. 

No one else seems to be having this problem so I won't rate based on this. I can use spacebar and R but tab and shift aren't doing anything in the game. Can't seem to turn into lava or dash down. Other than that, the game is pretty cool. I like the block smashing effect. 

Love the mouse controls, loved the upgrade tree, the art was cute. Clownfish bumping into other fishes somehow leading to them being captured didn't make a lot of sense, but it was fun to play anyway. 

Loved the art style. The start screen animation was really cute. My touchpad didn't handle the gameplay properly and even with the attack (left click is the only input that actually registered) there was some delay.  

Nothing about it is terrible. The level where you have to get stuck on the spikes to get to the star was a bit annoying because the slime kept sliding and the timing was hard to get right. Nice challenge. 

Oh, I would've done everything differently. I tend to overcomplicate things and create strange mechanics that I then have trouble explaining. This is much cleaner and more cohesive than what I might've made. I can come up with stuff I'd add to the game maybe but what it currently has is good and enough and well-executed. 

My brain is flooded with loads of new mechanics for this now lol. I guess character responsiveness is one small thing I would improve. Just making the slime have a small reaction when something happens. It seems mostly passive iirc. 

Also frozen on a black screen. The idea seems interesting though. 

It was fun. Great art and music. Cool idea.

It looks amazing, and I loved the soundtrack! Moving around the map was pretty fun as well. 

Nice twist on a bullet hell type game. It was fun.

A tutorial or simple control instructions in the description would be useful. 

Made me google strand games, so learnt something new today. Art was cool, gameplay was tedious and buggy. Holding a button for 30 minutes to prevent anything from happening is definitely not my thing. Idk if there are people who enjoy that. Reminds me of the baby minigame in the Stanley Parable.

So simple, so fun. I don't know what the stars do but I had about 20 of them by the time I quit. LOVE the flame effect. For a moment I thought I was actually burning up and only had limited time to push the thing over, but nope. Very cute art, fun music. Love this game.

Absolutely love the idea of the shield being the weapon itself. Graphics are great. It was very fun to play.

Art was nice. Love that the main character has both a sword and a gun. Gameplay felt too much like a clicker game, though. Overall, it was pretty good.

Music really brought it together. It's funny that you go full upside down when jumping. Overall nice entry.

Loved the art style and the ambience. Generally not a fan of shooters but this was really fun!

Very fun to play. Loved the mode switching.