Thanks so much!
matchstick345
Creator of
Recent community posts
Thanks for the feedback. Glad you liked it. And yeah, that's pretty much what the hints are for in this version. Original plan was to judge it by the design itself instead of by the grid cells that are covered, like if you draw a vertical line, it wouldn't matter where it was drawn on the grid. I feel like that might make the experimentation and puzzle-solving parts easier. But that was wildly out of jam scope. I might add it back later to remove the whole grid-based judging mechanic.
Yeah. There's a 100% value drawings that the hints start to unlock. The goal is to find the rune that gets you 100% invincibility. Each cell has fixed value. I didn't want drawings to be valued randomly. The hints unlock which grid cells have how much value. You don't have to use them. I just didn't have time to test or balance difficulty so they're an optional feature to prevent the puzzle being too hard.
Thanks for the review! I'm glad you liked the game.




