Thank you so much!! I'm trying to get better at explaining and tutorials. I know that's a hurdle with all the mechanics I put in the game. I'd love to know if there's anything you think should be part of the tutorial/intro part that I left out?
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It is the hardest part in jams, because you struggle to make your gameplay loop to work, and then you have to think about how the player is gonna perceive it. I am no professionnal in user experience design, but you could firstmake a linear loop: the player only has one gem, he must replicate a pattern you give them, then you point out the scanner and testing features. And finally when they got throught it all you let them experiment freely to find this mysterious symbol ? You can check how mobile games explains their mechanics: it is usually a derivative of this pattern. But like I said, I don't know much, it is just how I would do it !