Just finished it. I really liked the colour palette you used here and the game is honestly quite polished for only three days. Being honest, it felt kinda slow and after a while I just started to watch a video while holding D until I pushed this creature far enough. I think you could keep retention by making upgrades more active (e.g. through a shop at the beginning). You could also go all into this absurd scenario where game's entire lore resolves around no one being able to push this thing off the cliff. No one until the hero - the candle.Thats just a suggestion though, I enjoyed it!
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Tanks! glad you liked it! :D
And yeh; the main idea was for it to be a sort of metroidvania/roguelite, where you explore the map to get upgrades and then fight the boss until you get knocked out of a sky island back into the map, were you can find more upgrades, but I couldn't do it I'm weak =~=
The stars you get are a remnant of that concept; they upgrade (too slowly) your swing speed or strength, but it ended up reeeeaaaally half-cooked º^º