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MrRussy

83
Posts
2
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A member registered 40 days ago · View creator page →

Creator of

Recent community posts

Same to you, whenever you update or even release the game! :D

Great i'll have a read, thank you!

Thanks so much for playing! Totally agree, it needs lots of testing and refactoring to improve the performance and balancing of the game. Your game is awesome btw

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Thanks a ton! I'm working on an update to hopfuly fix some of these issues, appreciate the feedback :D

edit, your game is fantastic btw

Thank you for playing!! Yes i need to run some tests and optimize the enemies as they are most likely the culprit to the poor performance!

I'll be sure to look out for the full game! Can I ask how you optimized it so well? Did you use pooling for the enemies? Or was it just a process of lots of small refactoring that added up while testing? Any tips would be amazing :)

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This was sooooo well made, the movement is fantastic! Super hard but thats probably because im just bad. Got through the first level but couldnt complete the second. Overall from what i've seen this can be a full game for sure!

Super fun and engaging!! So much juice and effects, im impressed you've managed to do all of this in 2 weeks! Solid upgrade system thats really rewarding. Runs super smoothly even with loads of enemies! The leaderboard is a great addition too.

It took a minute to get used to the keyboard controls and im not sure if its just me but the font for the number 1 looks like a 7 but other than that its fantastic! This could be a full game :)

Thank you for playing and reviewing my game! This feedback is super helpful! Yes the summon order is quite subtle, I'll look into making it clearer or repeat even. The losing all your souls on a failed summon is brutal as mentioned by a few other reviews and this is something that I'll change. 

More juice is always something that needs adding, i have a few more ideas to implement. 

The lag is the main issue i'm currently trying to resolve. Great idea about pooling enemies, this is something I always hear about but never knew how to implement but you've explained it super clearly, I'll look into this! Thanks again for giving my game a go :D  

Ah sorry to hear that, yes it lacks a tutorial so it can be confusing. The summoning minigame works like Simon says, match the 3 symbol pattern to successfully summon. I half explained it in the 'Controls' menu but didnt really explain it well. Its quite fast, perhaps it could be slow initially but later speed up towards late game. Thank you for the feedback and hope you give it another go if and when i update :)

THIS IS AMAZING!! Super unique and fun, not to mention funny! The is a aim trainer on crack

Thank you so much! :)

Thats very kind of you, thanks!!

Thank you very much!

Thank you soo much! I've been thinking of a lot of ideas to add if I decide to continue with this project. It really appreciate the kinds words, it motivating me to push for an update after the jam :) Your game is amazing btw, i've giving it a glowing review!

Woah this is crazy good!! Love the visuals and gameplay, really intuitive tutorial. I was a little bit confused on the movement when blocking but maybe thats just me. Overall, im blown away by this game, very well done! :)

Thank you !! Yes there should be a tutorial for the summoning that i might add after the jam... maybe. The barracks and the lil guys are my favourite too

I really liked your game! I like the idea of having 3 characters for a vampire survivors type game. The music and art is great, especially the character art! It has a lot of potential for a full game : )

Cool game with a interesting concept. I like the incremental upgrades, its a bit grindy but still quite enjoyable. Pixel art and game polish is really well done! 

Cool concept and i liked the voice acting, give it character. Got a bit lost but it was fun exploring

Cool idea with some neat visuals, a bit laggy initially but afterwards all good. Amazing to see a multplayer game in this jam!

Funny and a little bit dark, love the windows 98 theme

Wow this is really fun and unique! Love the music and the challenge, this could be a full game :) 

A neat little game with fun gameplay, the music is cool and retro but a little bit repetitive

Wow this was really well made and very unique! The pixel art it amazing and the gameplay was challenging and engaging! Not sure if it was just me but i had a problem with my cursor leaving the screen when spinning the shield around but other than late, fantastic!

Really fun and well made! Love the art and sound and the general concept and I even completed it!!

Cool game I liked the option to have more players! Bit confused at first but got the hang of it quickly, goofy graphics and music but i liked it :)

Interesting game with a cool concept, i got a bit stuck on the shopkeeper and wasnt sure how to leave the shop though

This is really well made and super fun to play, super addictive!

Thanks for playing! Yes the unit pathing needs a lot of work, i spent way too much time on it and its still not great, something to work on for next time! It needs lots of balancing too but all the core mechanics i wanted are there. I appreciate the feedback :)

Thanks :) Yes the barracks does cause lag as they forever spawn units with no unit amount cap! I did actually setup a limit but obviously not correctly... Glad you liked it!

Glad you had fun, I tried making the summoning more interactive and interesting. thanks for playing!! :)

Cool concept and satisfying rolling over stuff. The gameplay is a little bit simple, at first when i pressed play I didnt even touch my keyboard and got super far. Overall I like it

Very interesting and in depth, was a little bit confused at first but got the hang of it quickly. Neat art and design

A neat little game with some nice pixel art

A super fun and well made game with a bit of challenge. I like the neat pixel art and the varying enemies!

Not to mention its really on theme

Thank you for your indepth feedback, it means a lot that youve taken the time! Yes I totally agree, theres plenty of issues and oversights. This is my second game (and jam), this is something i'll definitely work on for next time.

It runs quite poorly on the web and i didnt have time to test and optimize it enough, a download version would for sure boost performance.

Failing summoning is quite brutal and unforgiving, adding skills that make this more forgiving is a good idea. The enemies dont scale health or damage, they just increase in number which definitely doesnt help performance either! The plan was to add more enemies... but never got around to it.

Thanks again :) I like your game btw

Very on theme with this lil guy! I like the popup idea but i think they *popup* too often but overall its really cool!

Love the art and music. I did get stuck on one of the platforms when rolling into it but other than that, all good. I like it!

Thank you!! That was the idea a demon lord controlling minions. Yeah im quite disappointed on the performance, it was running better in Godot :/  might release a newer version to fix this after the jam.

Yes I agree the colours and even ui could use some work. Thanks again for playing!