A bit late response but thank you so much for the feedback! Yes I totally agree, could use some more depth and mechanics to make the game have longevity! I like the oxygen idea :)
MrRussy
Creator of
Recent community posts
Thanks for playing and for the helpful feedback. I totally see where you are coming from.
I've just uploaded a bug fix so that the relays can no longer be place through walls. This makes the relay connecting mechanic more "connected" with the mining aspect of the game.
My goal was to make the upgrades incremental but the start of the game can make it start off slow for sure and lose player's interest. Thanks again :)
Thank you soo much! I was hoping the upgrades would feel rewarding. Yeahh after clicking "Restart" it doesnt actually reset the player stat resource... so you keep your previous upgrades xD I guess its like new game+ in a way, just get infinitely better at mining lol
What a speed run, 6 tiles?! I've just uploaded a bug fix so that the relays can no longer be place through walls! (they still have infinite range tho...)
Thanks for the helpful feedback! :)
Thanks for the honest feedback. I've just uploaded a fix for the stutter, it was caused when new particles are rendered for the first time. I actually had a fix for this already and thought I uploaded it but I didnt actually save the changes on itch! There was a lot of gameplay that I sadl had to cut so i can understand how it can be a bit boring and lackluster... wanted to add enemies, bombs, new resources and points of interest.
If this game has some interest and positive response I might continue working on it
Thanks for playing :)
Completely understandable, mining is very slow to begin with. I was aiming for some meaningful progression with the upgrades that you can actually notice, so i made the mining speed upgrade cheap at 2 Conium but increase by 1 each purchase, you really need to focus on the speed to have a easier/satisfying time mining. Thanks for playing!!


