This is great! Amazing job! :) What software did you use for the art? Its really well made :)
MrRussy
Creator of
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This super polished and well made!! Loving the art style and overall feel of the game :)
Somehow i kept accidentally making sandwiches lol
I find out the drink recipes i kinda just spammed the ingredients until i unlocked it, not sure if that was the intended way. At first I was also unsure how to see the customers but maybe im just blind!
Overall, a super creative and fun game!
Thanks for playing and all of the useful feedback! It means a lot.
UI isnt my strong suit and you raise a lot of good points! The text small, especially so when you have a large monitor, this problem stems from when i setup the project in the first place, spent ages trying to fix later in development but it made things worse so reverted it :/ something to plan ahead for in other games!
I wanted to have multiple orders come in and you pick and chose which ones to complete, some would be "dodgy" orders that require you to place suspicious items within the bouquet(more relating to the theme). Wanted the player to have a choice on not to do those orders, but sadly had to cut it due to running out of time! Made the pixel art of these items which can be seen in the game's itch background :)
I wanted some order rewards to just give you more grid space but settled on the buying grid space instead, but i like your idea, doesnt force the play to juggle their money between flowers and the grid.
Thanks again for playing!
P.S. your game is great :D
Wowzer this is really well made with a lotta character!! Love the art style and there is so much polish! The tutorial is the best i've ever seen from a game jam! You can really go into depth on the best layout and it satisfying seeing the numbers go up :)
Something to add, maybe there could be a way to upgrade the office with new lanes to fit more hires.
Amazing job!
Has a lot of potential, just needs more polish and better controls as it was not very intuitive to start the conversation with F and then click the little arrow with the mouse to go to next part of dialogue, should just be F again but thats just me. Also needs more of guidance on the sand castle part of the game. Overall I liked the art and music!
Interesting dark souls combat which is quite well made, I feel like the dodge could go back more or im just bad. Not super on theme but it was enjoyable nevertheless.
I noticed a stutter the first instance a particle effect appears, I had this problem with godot aswell, you need to instance each particle effect on startup to avoid this.
Thanks for playing! I've just updated the game and fix the collision for the nighshade to make it a lot easier to place, this was an odd bug as it seems fine in godot but not in the browser.
Along with a lot more sounds for menus and a little bit more juice for placing flowers. I hope you give the game another try :) Thanks again!
Thanks for playing and for the helpful feedback. I totally see where you are coming from.
I've just uploaded a bug fix so that the relays can no longer be place through walls. This makes the relay connecting mechanic more "connected" with the mining aspect of the game.
My goal was to make the upgrades incremental but the start of the game can make it start off slow for sure and lose player's interest. Thanks again :)
Thank you soo much! I was hoping the upgrades would feel rewarding. Yeahh after clicking "Restart" it doesnt actually reset the player stat resource... so you keep your previous upgrades xD I guess its like new game+ in a way, just get infinitely better at mining lol
What a speed run, 6 tiles?! I've just uploaded a bug fix so that the relays can no longer be place through walls! (they still have infinite range tho...)
Thanks for the helpful feedback! :)



