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A jam submission

Scrambled ShipsView game page

Every game's a roll of the die!
Submitted by CutieMonica — 1 day, 9 hours before the deadline
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Scrambled Ships's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#44.2154.215
Enjoyment#64.3154.315
Audio#84.0934.093
Video Pitch#94.1114.111
Creativity#204.2414.241
Artwork#234.3154.315

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You need to use items from outside the dice box in order to progress, plus if a dice gets outside the box, you get a bonus modifier.

Video Submission
https://www.youtube.com/shorts/a72JJ1WvTIE

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Comments

Viewing comments 40 to 21 of 46 · Next page · Previous page · First page · Last page
Submitted(+1)

I have a lot to say about this, the whole game is phenomenal, so bear with me here. (feel free to skim over this unformatted mess of rambling.)

Starting with some negatives (Don't focus on these they're tiny, tiny needles in a really good haystack!):

I found that the dialogue was too slow (which may have been frame dependant, my machine was a little stutter-y even in performance mode so I can totally see this being my issue, really sorry if it is just a me problem) which leads me to say that I didn't like how the dialogue completely skipped the rest of the line when clicking to forward the text which annoyed me a little when paired with the text speed. The next thing is definitely a me problem, I really dislike seeing default engine fonts in games because it takes away some immersion, I noticed the default label font on the cards in the shop and the score/round 7 segment display labels. I also felt a bit nauseous in the shop when I would repeatedly inspect and compare dice (I also found that sometimes the cards would make the camera do a full 360, which might be linked to the randomised rotation(?) in the nodes for the nice visual slight scatter effect, I think it's just an annoying node/animation rotation thing, I've had it before and I don't know how to fix it tbh :/)

I apologize for saying the above because none of those things fully impacted my enjoyment, I really love this entry. So onto everything I thought was really good!

The first thing I noticed was the detail in the title where it had a sort of wooden plank background which hammered in the idea of SHIPS and the game table, which I thought was a neat detail. Then I want to mention that the subtle wave/wiggle in the dialogue was really cool and made it feel like the words were rocking with the ship. I found that the shadow person has a really. really. great shader with that mystery smoke and outline sort of effect  around them, I also really liked the personality in literally everything, such as  the dialogue with "Man, It's real hard to take you seriously when you're playing it up with words like 'henceforth'" and also on the reversal card "You have Scrambled Ships, it came free with your Game Box." referencing the Uno 360 incident (and more cards) There's also the voice acting on the round display with it's subtle radio-ish sound to it, which was really cool. There's also the visuals, the whole thing feels ethereal, like the end of run screen being a little ominous and really cool, or like how you can see the huge dice from the menu actually floating by the ship during gameplay which sold their scale really well, the windows had a really nice mix of reflected color on their edges too which looked amazing to me. The ability to mess around with the coins and actually visually see them (as opposed to a counter) was really thoughtful to have and added a bit of depth to the game imo. You also put a TON of effort into all of the art and models and general textures, I can't respect them enough. They all feel precise, intentional and clear, especially with the cards hand-drawn aesthetic similar to a real homemade not-sold-in-stores sort of board game. Another thing is the noise(?) scrolling across the back of the dice information text which really felt like almost cartoonish waves, adding to the whole style really well. I think the audio design in this is really good in general, like the text-forwarding SFX felt like something out of a silent hill menu, giving a bit of unease with the calm but uncertain music in the background, there's also the SFX that plays in the menu that sounds like the scratching of a pencil on paper which created a feeling of charting something at sea or using a map. I thought the mechanic of only being able to choose what you get for the points once per round (like not being able to note down "four-of-a-kind" twice) really interesting when compared to something like balatro where you milk specific combos, I like how this game completely turns that whole idea on it's head and forces slower methodical approaches with genuine thinking, and it even brings in the feel of actually sitting down with a pen and paper as you can't re-use the same score sheet over and over in real life.

This is so unbelievably good, every little thing comes together so damn well. This is a whole team's level of dedication, just by you (I assume, by the lack of other developer's names in the submission) 

TLDR: It's really good, Brilliant Work! 

Developer(+1)

It's pretty much just me and the composer, Rus, with the score sheet icons made by my partner and the box art for the shop box made by my brother, no one else made anything specifically for this game

I did consider the dialogue skipping thing during development, but I didn't know exactly how to implement it at the time, so I didn't, unfortunately. It's definitely one of the changes I want to make first, as multiple people have mentioned it

For the default engine font thing, it was mostly done because I felt the more hand-drawn fonts I use everywhere else were really hard to read at the scale the cards were at (and tbh i just liked it on the score counter, it feels like the type of font that would get used in a little electronic device that comes with a board game), but tbh I probably should've just found a more easily readable font for those

With the camera rotation, the couple of spins in the game were intentional, I just thought they looked cool, but I totally get that they can be disorienting or cause motion sickness. I personally don't really get motion sick, and none of the playtesters did, so I didn't end up changing it. Will absolutely consider toning down the rotation as well as adding a low camera movement option in the future!!

I'm glad you enjoyed it!! Thank you so much for the feedback!! 

Submitted(+1)

My bad for not picking up on these! I should've considered the dev (your) perspective too! ('-_-) 

I totally understand about the implementation thing, (I also didn't realise others mentioned it,  I try to avoid repeating other comments. My bad for not double checking first!) And I understand about the readability stuff (the font does actually work well for the way you intended in my opinion, especially for the counter, and besides, no real player would ever actually care about "default font" nonsense.), And my bad on the rotation, I thought for some reason that the card full-spins were too fast to be intentional, completely my fault for not thinking about the intent behind that. Plus, don't get me wrong the rotation does look very good! The motion sickness thing was mostly just a problem in double checking items too many times, so I fully understand why it wasn't caught in playtesting and stuff. Altering it is fully up to you anyway!

Have a really good day! (And good job to Rus and the others they did really good work too!)

Developer(+1)

Thank you!

Submitted(+1)

Really awesome little roguelike!! The main gameplay loop is really fun and the expansive amount of items in the shop keep it fun and fresh! One of my favorite entries so far in the game jam!!

Developer

Thank u!!

Submitted(+1)

Love the storytelling and art of this game! The tutorial does a very good job explaining the game, so it becomes very fun and addictive very quickly. Amazing work!

Developer

Thank you!!

Submitted(+1)

Great game. I enjoyed playing it! I found the text after I beat the game long. 

Submitted

 seems cool but the main menu slides off screen first thing first and its april 5th

(+1)

dices,, <3

Submitted(+1)

Pretty cool game! The dialogue for loosing a run was great since it made me feel less bad at not doing well in the beginning. The 3D look as well as the background music gave it a very nice vibe to it, and felt pretty cozy to me. Nice work!

Developer

thank you!

Submitted(+1)

Yahtzee was always one of my favorite board games growing up so when the rules were explained I knew I was gonna have a great time! This is a super polished game. For sure one of the best in this jam and I have no doubt it will be in the collection. Incredible job!

Developer(+1)

Thank you!! glad you enjoyed!

Submitted(+1)

Wow! Just wow! I lowkey suck and could only get to like round 4, but the losing dialogue is just beautifully written (which is how i’m choosing to cope). I can already see myself pouring hours into this game!

Submitted

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Developer

Thank you!!

Submitted(+1)

An amazing game, really really fun, I couldn't quite get the hang of it unfortunately I'd have to play more. I like the mechanics and the art, it's all well done, there is a big lack of audio tho which is the main issue I see with the game, keep up the good work!

Developer

Thank you, if I may ask, what was lacking in audio?

Submitted

Mostly music

(+1)

Composer here! in retrospect the version of the tracks implemented is tucked into the ambience quite a bit, if you ever return to the game I'd recommend messing with the volume sliders in the options menu!

Submitted(+1)

I lost track of time and ended up playing this for 2 and a half hours. Incredible, worth every second.

Developer

thank you! glad you enjoyed!

Submitted(+1)

This was way more addictive than I expected, I kept playing longer than I planned. The style and audio are really clean and everything just feels super polished. Really solid entry overall. If you get a chance, check out my game too, I’d appreciate your feedback

Developer

very strangely it does not show your game under your comment like usual, also thank u

Submitted(+1)

https://itch.io/jam/bad-ideas-game-jam-2026/rate/4378292 here you have it! quite strange

Developer

Ye I found it and commented on it earlier

Submitted(+1)

thx!!!!!!!

Submitted(+1)

my ships have been scrambled...

and my coins have been flipped

Loved the story (and the addiction following it)

Great work :D

Developer

Thank u!!

Submitted(+1)

Just played it! Really liked it, I spent more time than I was expecting hahs

Developer

Thank u!

Submitted(+1)

Genuinely such an amazing game. It hits that balatro addiction just right. I will be returning to this game once rating ends and playing just because it's so fun. The story also hits really, REALLY hard. I almost cried. The only thing I can say is I wish there was more content lol

Incredible job!!!

Developer

Thank youuu!!

Submitted(+1)

its pretty good

Developer(+1)

yay

Developer(+1)

Submitted(+1)

I got lucky three times in a row and rolled the number I needed for a straight or whatever, so this rocks.

Developer

yipee

Submitted(+1)

Amazing game, but I suck at the coin flipping  :'(

Developer

This is so sad

Submitted(+1)

Alright what do I even comment? lol It's genuinely a banger with insane sound desingn and an amazing style. I haven't played a lot yet but this is one of the games where I know that what I'll get is what I've got already, just more, expanded. The only place where I can't give 5 stars is the creativity (I mean come on, it's JUST LIKE Sly Cooper 2)  but it doesn't make the game any worse. Really good job and next time make something worse so we can win please

Developer(+1)

Fair, it is a little bit based on Yacht Dice lol, thank you so much!!

Viewing comments 40 to 21 of 46 · Next page · Previous page · First page · Last page