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It's pretty much just me and the composer, Rus, with the score sheet icons made by my partner and the box art for the shop box made by my brother, no one else made anything specifically for this game

I did consider the dialogue skipping thing during development, but I didn't know exactly how to implement it at the time, so I didn't, unfortunately. It's definitely one of the changes I want to make first, as multiple people have mentioned it

For the default engine font thing, it was mostly done because I felt the more hand-drawn fonts I use everywhere else were really hard to read at the scale the cards were at (and tbh i just liked it on the score counter, it feels like the type of font that would get used in a little electronic device that comes with a board game), but tbh I probably should've just found a more easily readable font for those

With the camera rotation, the couple of spins in the game were intentional, I just thought they looked cool, but I totally get that they can be disorienting or cause motion sickness. I personally don't really get motion sick, and none of the playtesters did, so I didn't end up changing it. Will absolutely consider toning down the rotation as well as adding a low camera movement option in the future!!

I'm glad you enjoyed it!! Thank you so much for the feedback!! 

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My bad for not picking up on these! I should've considered the dev (your) perspective too! ('-_-) 

I totally understand about the implementation thing, (I also didn't realise others mentioned it,  I try to avoid repeating other comments. My bad for not double checking first!) And I understand about the readability stuff (the font does actually work well for the way you intended in my opinion, especially for the counter, and besides, no real player would ever actually care about "default font" nonsense.), And my bad on the rotation, I thought for some reason that the card full-spins were too fast to be intentional, completely my fault for not thinking about the intent behind that. Plus, don't get me wrong the rotation does look very good! The motion sickness thing was mostly just a problem in double checking items too many times, so I fully understand why it wasn't caught in playtesting and stuff. Altering it is fully up to you anyway!

Have a really good day! (And good job to Rus and the others they did really good work too!)

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Thank you!