It's pretty much just me and the composer, Rus, with the score sheet icons made by my partner and the box art for the shop box made by my brother, no one else made anything specifically for this game
I did consider the dialogue skipping thing during development, but I didn't know exactly how to implement it at the time, so I didn't, unfortunately. It's definitely one of the changes I want to make first, as multiple people have mentioned it
For the default engine font thing, it was mostly done because I felt the more hand-drawn fonts I use everywhere else were really hard to read at the scale the cards were at (and tbh i just liked it on the score counter, it feels like the type of font that would get used in a little electronic device that comes with a board game), but tbh I probably should've just found a more easily readable font for those
With the camera rotation, the couple of spins in the game were intentional, I just thought they looked cool, but I totally get that they can be disorienting or cause motion sickness. I personally don't really get motion sick, and none of the playtesters did, so I didn't end up changing it. Will absolutely consider toning down the rotation as well as adding a low camera movement option in the future!!
I'm glad you enjoyed it!! Thank you so much for the feedback!!